a4fec8eb99
This also deprecates the old react-native windows implementation
57 lines
2.6 KiB
C++
57 lines
2.6 KiB
C++
#pragma once
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#include "ReactVideoView.g.h"
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#include <functional>
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using namespace winrt;
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using namespace Microsoft::ReactNative;
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namespace winrt::ReactNativeVideoCPP::implementation {
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struct ReactVideoView : ReactVideoViewT<ReactVideoView> {
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public:
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ReactVideoView(winrt::Microsoft::ReactNative::IReactContext const &reactContext);
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void Set_UriString(hstring const &value);
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void Set_IsLoopingEnabled(bool value);
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void Set_Paused(bool isPaused);
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void Set_Muted(bool isMuted);
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void Set_Volume(double volume);
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void Set_Position(double position);
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void Set_Controls(bool useControls);
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void Set_FullScreen(bool fullScreen);
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void Set_ProgressUpdateInterval(int64_t interval);
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void Set_AutoPlay(bool autoPlay);
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private:
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hstring m_uriString;
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bool m_isLoopingEnabled = false;
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bool m_isPaused = true;
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bool m_isMuted = false;
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bool m_useControls = false;
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bool m_fullScreen = false;
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double m_volume = 0;
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double m_position = 0;
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Windows::UI::Xaml::DispatcherTimer m_timer;
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Windows::Media::Playback::MediaPlayer m_player = nullptr;
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Windows::UI::Core::CoreDispatcher m_uiDispatcher = nullptr;
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Microsoft::ReactNative::IReactContext m_reactContext{nullptr};
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Windows::Media::Playback::MediaPlayer::MediaOpened_revoker m_mediaOpenedToken{};
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Windows::Media::Playback::MediaPlayer::MediaFailed_revoker m_mediaFailedToken{};
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Windows::Media::Playback::MediaPlayer::MediaEnded_revoker m_mediaEndedToken{};
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Windows::Media::Playback::MediaPlaybackSession::BufferingStarted_revoker m_bufferingStartedToken{};
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Windows::Media::Playback::MediaPlaybackSession::BufferingEnded_revoker m_bufferingEndedToken{};
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Windows::Media::Playback::MediaPlaybackSession::SeekCompleted_revoker m_seekCompletedToken{};
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bool IsPlaying(Windows::Media::Playback::MediaPlaybackState currentState);
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void OnMediaOpened(IInspectable const &sender, IInspectable const &args);
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void OnMediaFailed(IInspectable const &sender, IInspectable const &args);
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void OnMediaEnded(IInspectable const &sender, IInspectable const &);
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void OnBufferingStarted(IInspectable const &sender, IInspectable const &);
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void OnBufferingEnded(IInspectable const &sender, IInspectable const &);
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void OnSeekCompleted(IInspectable const &sender, IInspectable const &);
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void runOnQueue(std::function<void()> &&func);
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};
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} // namespace winrt::ReactNativeVideoCPP::implementation
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namespace winrt::ReactNativeVideoCPP::factory_implementation {
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struct ReactVideoView : ReactVideoViewT<ReactVideoView, implementation::ReactVideoView> {};
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} // namespace winrt::ReactNativeVideoCPP::factory_implementation
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