react-native-video/android-exoplayer
Rayron Victor 4e85d3a1c4 Using SDK Version variables from root project
Instead of assuming the `compileSdkVersion`, `targetSdkVersion`, etc, read it from the root project.
Default `compileSdkVersion` and `targetSdkVersion` to the latest versions.

Android Target API Level 26 will be required in August 2018.
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
And the React Native team is already working on this:
facebook/react-native#17741
facebook/react-native#18095
2018-04-24 14:51:07 -03:00
..
src/main Raising error for source exception (#799) 2017-12-06 11:56:41 -05:00
build.gradle Using SDK Version variables from root project 2018-04-24 14:51:07 -03:00
README.md Update readme (#497) 2017-03-21 16:25:04 -04:00

react-native-video - ExoPlayer

This is an Android React Native video component based on ExoPlayer v2.

ExoPlayer is an application level media player for Android. It provides an alternative to Androids MediaPlayer API for playing audio and video both locally and over the Internet. ExoPlayer supports features not currently supported by Androids MediaPlayer API, including DASH and SmoothStreaming adaptive playbacks. Unlike the MediaPlayer API, ExoPlayer is easy to customize and extend, and can be updated through Play Store application updates.

https://github.com/google/ExoPlayer

Benefits over react-native-video@0.9.0:

  • Android Video library built by Google, with a lot of support
  • Supports DASH, HlS, & SmoothStreaming adaptive streams
  • Supports formats such as MP4, M4A, FMP4, WebM, MKV, MP3, Ogg, WAV, MPEG-TS, MPEG-PS, FLV and ADTS (AAC).
  • Fewer device specific issues
  • Highly customisable

ExoPlayer only props


  render() {
    return (
      <Video
        ...
        disableFocus={true} // disables audio focus and wake lock (default false)
        onAudioBecomingNoisy={this.onAudioBecomingNoisy} // Callback when audio is becoming noisy - should pause video
        onAudioFocusChanged={this.onAudioFocusChanged} // Callback when audio focus has been lost - pause if focus has been lost
      />
    )
  }

  onAudioBecomingNoisy = () => {
    this.setState({ pause: true })
  }

  onAudioFocusChanged = (event: { hasAudioFocus: boolean }) => {
    if (!this.state.paused && !event.hasAudioFocus) {
      this.setState({ paused: true })
    }
  }

Unimplemented props

  • playInBackground={true}
  • rate={1.0}
  • Expansion file - source={{ mainVer: 1, patchVer: 0 }}