68b9db4d11
Converts iOS implementation from Objective-c to Swift # During the conversion process some updates to the code structure were also made - Modularize codebase from single file to smaller focused files - Untangled large nested IF statements - Added more null checks, since Swift is more strict with null pointers - Added property to allow for decoding of local video sources with self contained key for offline playback - Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
45 lines
1.3 KiB
Swift
45 lines
1.3 KiB
Swift
import AVKit
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class RCTVideoPlayerViewController: AVPlayerViewController {
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var rctDelegate:RCTVideoPlayerViewControllerDelegate!
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// Optional paramters
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var preferredOrientation:String?
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var autorotate:Bool?
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func shouldAutorotate() -> Bool {
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if autorotate! || preferredOrientation == nil || (preferredOrientation!.lowercased() == "all") {
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return true
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}
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return false
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}
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override func viewDidDisappear(_ animated: Bool) {
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super.viewDidDisappear(animated)
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rctDelegate.videoPlayerViewControllerWillDismiss(playerViewController: self)
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rctDelegate.videoPlayerViewControllerDidDismiss(playerViewController: self)
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}
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#if !TARGET_OS_TV
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func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
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return .all
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}
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func preferredInterfaceOrientationForPresentation() -> UIInterfaceOrientation {
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if preferredOrientation?.lowercased() == "landscape" {
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return .landscapeRight
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} else if preferredOrientation?.lowercased() == "portrait" {
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return .portrait
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} else {
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// default case
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let orientation = UIApplication.shared.statusBarOrientation
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return orientation
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}
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}
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#endif
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}
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