68b9db4d11
Converts iOS implementation from Objective-c to Swift # During the conversion process some updates to the code structure were also made - Modularize codebase from single file to smaller focused files - Untangled large nested IF statements - Added more null checks, since Swift is more strict with null pointers - Added property to allow for decoding of local video sources with self contained key for offline playback - Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
27 lines
871 B
C
27 lines
871 B
C
#pragma once
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#define NOMINMAX
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#include <hstring.h>
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#include <restrictederrorinfo.h>
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#include <unknwn.h>
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#include <windows.h>
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#include <winrt/Windows.ApplicationModel.Activation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
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#include <winrt/Windows.UI.Xaml.Controls.h>
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#include <winrt/Windows.UI.Xaml.Data.h>
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#include <winrt/Windows.UI.Xaml.Interop.h>
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#include <winrt/Windows.UI.Xaml.Markup.h>
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#include <winrt/Windows.UI.Xaml.Navigation.h>
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#include <winrt/Windows.UI.Xaml.h>
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#include <winrt/Microsoft.ReactNative.h>
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#include <winrt/Microsoft.UI.Xaml.Automation.Peers.h>
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#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
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#include <winrt/Microsoft.UI.Xaml.Controls.h>
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#include <winrt/Microsoft.UI.Xaml.Media.h>
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#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
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