0e4c95def9
* minimal api * add suport for `getLicense` * update logic for obtaining `assetId` * add support for localSourceEncryptionKeyScheme * fix typo * fix pendingLicenses key bug * lint code * code clean * code clean * remove old files * fix tvOS build * fix errors loop * move `localSourceEncryptionKeyScheme` into drm params * add check for drm type * use DebugLog * lint * update docs * lint code * fix bad rebase * update docs * fix crashes on simulators * show error on simulator when using DRM * fix typos * code clean
204 lines
5.9 KiB
Plaintext
204 lines
5.9 KiB
Plaintext
import PlatformsList from '../../components/PlatformsList/PlatformsList.tsx';
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# DRM
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> **Note:** DRM is not supported on visionOS yet.
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## Provide DRM data (only tested with http/https assets)
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You can provide some configuration to allow DRM playback.
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This feature will disable the use of `TextureView` on Android.
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DRM object allows this members:
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### `base64Certificate`
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<PlatformsList types={['iOS']} />
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Type: bool\
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Default: false
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Whether or not the certificate url returns it on base64.
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### `certificateUrl`
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<PlatformsList types={['iOS']} />
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Type: string\
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Default: undefined
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URL to fetch a valid certificate for FairPlay.
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### `getLicense`
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<PlatformsList types={['iOS']} />
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Type: function\
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Default: undefined
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Rather than setting the `licenseServer` url to get the license, you can manually get the license on the JS part, and send the result to the native part to configure FairplayDRM for the stream
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`licenseServer` and `headers` will be ignored. You will obtain as argument the `SPC`
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(as ASCII string, you will probably need to convert it to base 64) obtained from
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your `contentId` + the provided certificate via `objc [loadingRequest streamingContentKeyRequestDataForApp:certificateData
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contentIdentifier:contentIdData options:nil error:&spcError]; `
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Also, you will receive following parameter of getLicense:
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* `contentId` contentId if passed to `drm` object or loadingRequest.request.url?.host
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* `loadedLicenseUrl` URL defined as `loadingRequest.request.URL.absoluteString`, this url starts with `skd://` or `clearkey://`
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* `licenseServer` prop if prop is passed to `drm` object.
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* `spcString` the SPC used to validate playback with drm server
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You should return on this method a `CKC` in Base64, either by just returning it or returning a `Promise` that resolves with the `CKC`.
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With this prop you can override the license acquisition flow, as an example:
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```js
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getLicense: (spcString, contentId, licenseUrl, loadedLicenseUrl) => {
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const base64spc = Base64.encode(spcString);
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const formData = new FormData();
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formData.append('spc', base64spc);
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return fetch(`https://license.pallycon.com/ri/licenseManager.do`, {
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method: 'POST',
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headers: {
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'pallycon-customdata-v2':
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'd2VpcmRiYXNlNjRzdHJpbmcgOlAgRGFuaWVsIE1hcmnxbyB3YXMgaGVyZQ==',
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'Content-Type': 'application/x-www-form-urlencoded',
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},
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body: formData,
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})
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.then((response) => response.text())
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.then((response) => {
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return response;
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})
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.catch((error) => {
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console.error('Error', error);
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});
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};
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```
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### `contentId`
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<PlatformsList types={['iOS']} />
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Type: string\
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Default: undefined
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Specify the content id of the stream, otherwise it will take the host value from `loadingRequest.request.URL.host` (f.e: `skd://testAsset` -> will take `testAsset`)
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### `headers`
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<PlatformsList types={['Android', 'iOS']} />
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Type: Object\
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Default: undefined
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You can customize headers send to the licenseServer.
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Example:
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```js
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source={{
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uri: 'https://media.axprod.net/TestVectors/v7-MultiDRM-SingleKey/Manifest_1080p.mpd',
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}}
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drm={{
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type: DRMType.WIDEVINE,
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licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense',
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headers: {
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'X-AxDRM-Message': 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ2ZXJzaW9uIjoxLCJjb21fa2V5X2lkIjoiYjMzNjRlYjUtNTFmNi00YWUzLThjOTgtMzNjZWQ1ZTMxYzc4IiwibWVzc2FnZSI6eyJ0eXBlIjoiZW50aXRsZW1lbnRfbWVzc2FnZSIsImZpcnN0X3BsYXlfZXhwaXJhdGlvbiI6NjAsInBsYXlyZWFkeSI6eyJyZWFsX3RpbWVfZXhwaXJhdGlvbiI6dHJ1ZX0sImtleXMiOlt7ImlkIjoiOWViNDA1MGQtZTQ0Yi00ODAyLTkzMmUtMjdkNzUwODNlMjY2IiwiZW5jcnlwdGVkX2tleSI6ImxLM09qSExZVzI0Y3Iya3RSNzRmbnc9PSJ9XX19.FAbIiPxX8BHi9RwfzD7Yn-wugU19ghrkBFKsaCPrZmU'
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},
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}}
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```
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### `licenseServer`
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<PlatformsList types={['Android', 'iOS']} />
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Type: string\
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Default: false
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The URL pointing to the licenseServer that will provide the authorization to play the protected stream.
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### `multiDrm`
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<PlatformsList types={['Android']} />
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Type: boolean\
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Default: false
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Indicates that drm system shall support key rotation, see: https://developer.android.google.cn/media/media3/exoplayer/drm?hl=en#key-rotation
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### `type`
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<PlatformsList types={['Android', 'iOS']} />
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Type: DRMType\
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Default: undefined
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You can specify the DRM type, either by string or using the exported DRMType enum.
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Valid values are, for Android: DRMType.WIDEVINE / DRMType.PLAYREADY / DRMType.CLEARKEY.
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for iOS: DRMType.FAIRPLAY
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### `localSourceEncryptionKeyScheme`
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<PlatformsList types={['iOS']} />
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Set the url scheme for stream encryption key for local assets
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Type: String
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Example:
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```
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localSourceEncryptionKeyScheme="my-offline-key"
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```
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## Common Usage Scenarios
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### Send cookies to license server
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You can send Cookies to the license server via `headers` prop. Example:
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```js
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drm: {
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type: DRMType.WIDEVINE
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licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense',
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headers: {
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'Cookie': 'PHPSESSID=etcetc; csrftoken=mytoken; _gat=1; foo=bar'
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},
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}
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```
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### Custom License Acquisition (only iOS for now)
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```js
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drm: {
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type: DRMType.FAIRPLAY,
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getLicense: (spcString) => {
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const base64spc = Base64.encode(spcString);
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return fetch('YOUR LICENSE SERVER HERE', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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Accept: 'application/json',
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},
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body: JSON.stringify({
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getFairplayLicense: {
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foo: 'bar',
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spcMessage: base64spc,
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}
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})
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})
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.then(response => response.json())
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.then((response) => {
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if (response && response.getFairplayLicenseResponse
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&& response.getFairplayLicenseResponse.ckcResponse) {
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return response.getFairplayLicenseResponse.ckcResponse;
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}
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throw new Error('No correct response');
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})
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.catch((error) => {
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console.error('CKC error', error);
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});
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}
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}
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```
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