react-native-video/windows/ReactNativeVideoCPP/ReactNativeVideoCPP.vcxproj
Chris Glein 50f59b8a61 Don't force Windows SDK versions
Fallback to them if undefined
2023-09-18 14:53:51 -07:00

167 lines
9.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{0d1e54d3-4be1-4daf-98bf-124c28c85014}</ProjectGuid>
<ProjectName>ReactNativeVideoCPP</ProjectName>
<RootNamespace>ReactNativeVideoCPP</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup>
<PropertyGroup Label="ReactNativeWindowsProps">
<ReactNativeWindowsDir Condition="'$(ReactNativeWindowsDir)' == ''">$([MSBuild]::GetDirectoryNameOfFileAbove($(SolutionDir), 'node_modules\react-native-windows\package.json'))\node_modules\react-native-windows\</ReactNativeWindowsDir>
</PropertyGroup>
<Import Project="$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.WindowsSdk.Default.props" Condition="Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.WindowsSdk.Default.props')" />
<PropertyGroup Label="Fallback Windows SDK Versions">
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion Condition=" '$(WindowsTargetPlatformMinVersion)' == '' ">10.0.16299.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="ReactNativeWindowsPropertySheets">
<Import Project="$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props" Condition="Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props')" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<!--Temporarily disable cppwinrt heap enforcement to work around xaml compiler generated std::shared_ptr use -->
<AdditionalOptions Condition="'$(CppWinRTHeapEnforcement)'==''">/DWINRT_NO_MAKE_DETECTION %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
<ModuleDefinitionFile>ReactNativeVideoCPP.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="ReactVideoView.h">
<DependentUpon>ReactVideoView.idl</DependentUpon>
</ClInclude>
<ClInclude Include="ReactVideoViewManager.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="ReactPackageProvider.h">
<DependentUpon>ReactPackageProvider.idl</DependentUpon>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ReactVideoView.cpp">
<DependentUpon>ReactVideoView.idl</DependentUpon>
</ClCompile>
<ClCompile Include="ReactVideoViewManager.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="ReactPackageProvider.cpp">
<DependentUpon>ReactPackageProvider.idl</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
</ItemGroup>
<ItemGroup>
<Midl Include="ReactVideoView.idl" />
<Midl Include="ReactPackageProvider.idl" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="ReactNativeVideoCPP.def" />
</ItemGroup>
<ItemGroup>
<None Include="PropertySheet.props" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ReactNativeWindowsTargets">
<Import Project="$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets" Condition="Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets')" />
</ImportGroup>
<Target Name="EnsureReactNativeWindowsTargets" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references targets in your node_modules\react-native-windows folder. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props')" Text="$([System.String]::Format('$(ErrorText)', '$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props'))" />
<Error Condition="!Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets'))" />
</Target>
<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
<Target Name="Deploy" />
</Project>