# DRM > **Note:** DRM is not supported on visionOS yet. ## Provide DRM data (only tested with http/https assets) You can provide some configuration to allow DRM playback. This feature will disable the use of `TextureView` on Android. DRM object allows this members: | Property | Type | Default | Platform | Description | | --- | --- | --- | --- | --- | | [`type`](#type) | DRMType | undefined | iOS/Android | Specifies which type of DRM you are going to use, DRMType is an enum exposed on the JS module ('fairplay', 'playready', ...) | | [`licenseServer`](#licenseserver) | string | undefined | iOS/Android | Specifies the license server URL | | [`headers`](#headers) | Object | undefined | iOS/Android | Specifies the headers send to the license server URL on license acquisition | | [`contentId`](#contentid) | string | undefined | iOS | Specify the content id of the stream, otherwise it will take the host value from `loadingRequest.request.URL.host` (f.e: `skd://testAsset` -> will take `testAsset`) | | [`certificateUrl`](#certificateurl) | string | undefined | iOS | Specifies the url to obtain your ios certificate for fairplay, Url to the .cer file | | [`base64Certificate`](#base64certificate) | bool | false | iOS | Specifies whether or not the certificate returned by the `certificateUrl` is on base64 | | [`getLicense`](#getlicense)| function | undefined | iOS | Rather than setting the `licenseServer` url to get the license, you can manually get the license on the JS part, and send the result to the native part to configure FairplayDRM for the stream | ### `base64Certificate` Whether or not the certificate url returns it on base64. Platforms: iOS ### `certificateUrl` URL to fetch a valid certificate for FairPlay. Platforms: iOS ### `getLicense` `licenseServer` and `headers` will be ignored. You will obtain as argument the `SPC` (as ASCII string, you will probably need to convert it to base 64) obtained from your `contentId` + the provided certificate via ```objc [loadingRequest streamingContentKeyRequestDataForApp:certificateData contentIdentifier:contentIdData options:nil error:&spcError]; ``` Also, you will receive the `contentId` and a `licenseUrl` URL defined as `loadingRequest.request.URL.absoluteString ` or as the `licenseServer` prop if it's passed. You should return on this method a `CKC` in Base64, either by just returning it or returning a `Promise` that resolves with the `CKC`. With this prop you can override the license acquisition flow, as an example: ```js getLicense: (spcString, contentId, licenseUrl) => { const base64spc = Base64.encode(spcString); const formData = new FormData(); formData.append('spc', base64spc); return fetch(`https://license.pallycon.com/ri/licenseManager.do`, { method: 'POST', headers: { 'pallycon-customdata-v2': 'd2VpcmRiYXNlNjRzdHJpbmcgOlAgRGFuaWVsIE1hcmnxbyB3YXMgaGVyZQ==', 'Content-Type': 'application/x-www-form-urlencoded', }, body: formData }).then(response => response.text()).then((response) => { return response; }).catch((error) => { console.error('Error', error); }); } ``` Platforms: iOS ### `headers` You can customize headers send to the licenseServer. Example: ```js source={{ uri: 'https://media.axprod.net/TestVectors/v7-MultiDRM-SingleKey/Manifest_1080p.mpd', }} drm={{ type: DRMType.WIDEVINE, licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense', headers: { 'X-AxDRM-Message': 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ2ZXJzaW9uIjoxLCJjb21fa2V5X2lkIjoiYjMzNjRlYjUtNTFmNi00YWUzLThjOTgtMzNjZWQ1ZTMxYzc4IiwibWVzc2FnZSI6eyJ0eXBlIjoiZW50aXRsZW1lbnRfbWVzc2FnZSIsImZpcnN0X3BsYXlfZXhwaXJhdGlvbiI6NjAsInBsYXlyZWFkeSI6eyJyZWFsX3RpbWVfZXhwaXJhdGlvbiI6dHJ1ZX0sImtleXMiOlt7ImlkIjoiOWViNDA1MGQtZTQ0Yi00ODAyLTkzMmUtMjdkNzUwODNlMjY2IiwiZW5jcnlwdGVkX2tleSI6ImxLM09qSExZVzI0Y3Iya3RSNzRmbnc9PSJ9XX19.FAbIiPxX8BHi9RwfzD7Yn-wugU19ghrkBFKsaCPrZmU' }, }} ``` ### `licenseServer` The URL pointing to the licenseServer that will provide the authorization to play the protected stream. ### `type` You can specify the DRM type, either by string or using the exported DRMType enum. Valid values are, for Android: DRMType.WIDEVINE / DRMType.PLAYREADY / DRMType.CLEARKEY. for iOS: DRMType.FAIRPLAY ## Common Usage Scenarios ### Send cookies to license server You can send Cookies to the license server via `headers` prop. Example: ```js drm: { type: DRMType.WIDEVINE licenseServer: 'https://drm-widevine-licensing.axtest.net/AcquireLicense', headers: { 'Cookie': 'PHPSESSID=etcetc; csrftoken=mytoken; _gat=1; foo=bar' }, } ``` ### Custom License Acquisition (only iOS for now) ```js drm: { type: DRMType.FAIRPLAY, getLicense: (spcString) => { const base64spc = Base64.encode(spcString); return fetch('YOUR LICENSE SERVER HERE', { method: 'POST', headers: { 'Content-Type': 'application/json', Accept: 'application/json', }, body: JSON.stringify({ getFairplayLicense: { foo: 'bar', spcMessage: base64spc, } }) }) .then(response => response.json()) .then((response) => { if (response && response.getFairplayLicenseResponse && response.getFairplayLicenseResponse.ckcResponse) { return response.getFairplayLicenseResponse.ckcResponse; } throw new Error('No correct response'); }) .catch((error) => { console.error('CKC error', error); }); } } ```