#include "pch.h" #include "App.h" #include "ReactPackageProvider.h" #include "winrt/ReactNativeVideoCPP.h" using namespace winrt::VideoPlayer; using namespace winrt::VideoPlayer::implementation; /// /// Initializes the singleton application object. This is the first line of /// authored code executed, and as such is the logical equivalent of main() or /// WinMain(). /// App::App() noexcept { MainComponentName(L"VideoPlayer"); #if BUNDLE JavaScriptBundleFile(L"index.windows"); InstanceSettings().UseWebDebugger(false); InstanceSettings().UseFastRefresh(false); #else JavaScriptMainModuleName(L"index"); InstanceSettings().UseWebDebugger(true); InstanceSettings().UseFastRefresh(true); #endif #if _DEBUG InstanceSettings().EnableDeveloperMenu(true); #else InstanceSettings().EnableDeveloperMenu(false); #endif PackageProviders().Append(make()); // Includes all modules in this project PackageProviders().Append(winrt::ReactNativeVideoCPP::ReactPackageProvider()); REACT_REGISTER_NATIVE_MODULE_PACKAGES(); //code-gen macro from autolink InitializeComponent(); // This works around a cpp/winrt bug with composable/aggregable types tracked // by 22116519 AddRef(); m_inner.as<::IUnknown>()->Release(); }