#pragma once #include "ReactVideoView.g.h" #include using namespace winrt; using namespace Microsoft::ReactNative; namespace winrt::ReactNativeVideoCPP::implementation { struct ReactVideoView : ReactVideoViewT { public: ReactVideoView(winrt::Microsoft::ReactNative::IReactContext const &reactContext); void Set_UriString(hstring const &value); void Set_IsLoopingEnabled(bool value); void Set_Paused(bool isPaused); void Set_Muted(bool isMuted); void Set_Volume(double volume); void Set_Position(double position); void Set_Controls(bool useControls); void Set_FullScreen(bool fullScreen); void Set_ProgressUpdateInterval(int64_t interval); void Set_AutoPlay(bool autoPlay); private: hstring m_uriString; bool m_isLoopingEnabled = false; bool m_isPaused = true; bool m_isMuted = false; bool m_useControls = false; bool m_fullScreen = false; double m_volume = 0; double m_position = 0; Windows::UI::Xaml::DispatcherTimer m_timer; Windows::Media::Playback::MediaPlayer m_player = nullptr; Windows::UI::Core::CoreDispatcher m_uiDispatcher = nullptr; Microsoft::ReactNative::IReactContext m_reactContext{nullptr}; Windows::Media::Playback::MediaPlayer::MediaOpened_revoker m_mediaOpenedToken{}; Windows::Media::Playback::MediaPlayer::MediaFailed_revoker m_mediaFailedToken{}; Windows::Media::Playback::MediaPlayer::MediaEnded_revoker m_mediaEndedToken{}; Windows::Media::Playback::MediaPlaybackSession::BufferingStarted_revoker m_bufferingStartedToken{}; Windows::Media::Playback::MediaPlaybackSession::BufferingEnded_revoker m_bufferingEndedToken{}; Windows::Media::Playback::MediaPlaybackSession::SeekCompleted_revoker m_seekCompletedToken{}; bool IsPlaying(Windows::Media::Playback::MediaPlaybackState currentState); void OnMediaOpened(IInspectable const &sender, IInspectable const &args); void OnMediaFailed(IInspectable const &sender, IInspectable const &args); void OnMediaEnded(IInspectable const &sender, IInspectable const &); void OnBufferingStarted(IInspectable const &sender, IInspectable const &); void OnBufferingEnded(IInspectable const &sender, IInspectable const &); void OnSeekCompleted(IInspectable const &sender, IInspectable const &); void runOnQueue(std::function &&func); }; } // namespace winrt::ReactNativeVideoCPP::implementation namespace winrt::ReactNativeVideoCPP::factory_implementation { struct ReactVideoView : ReactVideoViewT {}; } // namespace winrt::ReactNativeVideoCPP::factory_implementation