Add web support for fullscreen
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@@ -6,7 +6,7 @@ This page shows the list of available methods
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### `dismissFullscreenPlayer`
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<PlatformsList types={['Android', 'iOS']} />
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<PlatformsList types={['Android', 'iOS', 'web']} />
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`dismissFullscreenPlayer(): Promise<void>`
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@@ -25,7 +25,7 @@ Pause the video.
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### `presentFullscreenPlayer`
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<PlatformsList types={['Android', 'iOS']} />
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<PlatformsList types={['Android', 'iOS', 'web']} />
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`presentFullscreenPlayer(): Promise<void>`
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@@ -117,7 +117,7 @@ This function will throw an error if player is not initialized.
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### `setFullScreen`
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<PlatformsList types={['Android', 'iOS']} />
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<PlatformsList types={['Android', 'iOS', 'web']} />
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`setFullScreen(fullscreen): Promise<void>`
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@@ -178,7 +178,7 @@ Possible values are:
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### `isCodecSupported`
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<PlatformsList types={['Android']} />
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<PlatformsList types={['Android', 'web']} />
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Indicates whether the provided codec is supported level supported by device.
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@@ -270,7 +270,7 @@ Whether this video view should be focusable with a non-touch input device, eg. r
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### `fullscreen`
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<PlatformsList types={['Android', 'iOS', 'visionOS']} />
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<PlatformsList types={['Android', 'iOS', 'visionOS', 'web']} />
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Controls whether the player enters fullscreen on play.
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See [presentFullscreenPlayer](#presentfullscreenplayer) for details.
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@@ -286,7 +286,7 @@ If a preferred [fullscreenOrientation](#fullscreenorientation) is set, causes th
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### `fullscreenOrientation`
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<PlatformsList types={['iOS', 'visionOS']} />
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<PlatformsList types={['iOS', 'visionOS', 'web']} />
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- **all (default)** -
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- **landscape**
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