Seek to time on main thread
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@ -321,6 +321,7 @@ static NSString *const statusKeyPath = @"status";
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CMTime tolerance = CMTimeMake(1000, timeScale);
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if (CMTimeCompare(current, cmSeekTime) != 0) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[_player seekToTime:cmSeekTime toleranceBefore:tolerance toleranceAfter:tolerance completionHandler:^(BOOL finished) {
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[_eventDispatcher sendInputEventWithName:RNVideoEventSeek body:@{
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@"currentTime": [NSNumber numberWithFloat:CMTimeGetSeconds(item.currentTime)],
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@ -328,6 +329,7 @@ static NSString *const statusKeyPath = @"status";
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@"target": self.reactTag
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}];
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}];
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});
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_pendingSeek = false;
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}
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