Document textTracks support for iOS
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README.md
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README.md
@ -402,7 +402,7 @@ Property | Description
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--- | ---
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--- | ---
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title | Descriptive name for the track
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title | Descriptive name for the track
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language | 2 letter [ISO 639-1 code](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) representing the language
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language | 2 letter [ISO 639-1 code](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) representing the language
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type | Mime type of the track<br> * TextTrackType.SRT - .srt SubRip Subtitle<br> * TextTrackType.TTML - .ttml TTML<br> * TextTrackType.VTT - .vtt WebVTT
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type | Mime type of the track<br> * TextTrackType.SRT - SubRip (.srt)<br> * TextTrackType.TTML - TTML (.ttml)<br> * TextTrackType.VTT - WebVTT (.vtt)<br>Android supports all 3 types, iOS only supports VTT
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uri | URL for the text track. Currently, only tracks hosted on a webserver are supported
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uri | URL for the text track. Currently, only tracks hosted on a webserver are supported
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Example:
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Example:
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@ -413,21 +413,21 @@ textTracks={[
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{
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{
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title: "English CC",
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title: "English CC",
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language: "en",
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language: "en",
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type: "text/vtt", TextTrackType.VTT,
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type: TextTrackType.VTT, // "text/vtt"
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uri: "https://bitdash-a.akamaihd.net/content/sintel/subtitles/subtitles_en.vtt"
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uri: "https://bitdash-a.akamaihd.net/content/sintel/subtitles/subtitles_en.vtt"
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},
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},
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{
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{
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title: "Spanish Subtitles",
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title: "Spanish Subtitles",
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language: "es",
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language: "es",
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type: "application/x-subrip", TextTrackType.SRT,
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type: TextTrackType.SRT, // "application/x-subrip"
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uri: "https://durian.blender.org/wp-content/content/subtitles/sintel_es.srt"
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uri: "https://durian.blender.org/wp-content/content/subtitles/sintel_es.srt"
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}
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}
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]}
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]}
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```
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```
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This isn't support on iOS because AVPlayer doesn't support it. Text tracks must be loaded as part of an HLS playlist.
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On iOS, sidecar text tracks are not supported for HLS playlists. For HLS playlists, you should include the text tracks as part of the playlist.
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Platforms: Android ExoPlayer
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Platforms: Android ExoPlayer, iOS
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#### useTextureView
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#### useTextureView
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Output to a TextureView instead of the default SurfaceView. In general, you will want to use SurfaceView because it is more efficient and provides better performance. However, SurfaceViews has two limitations:
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Output to a TextureView instead of the default SurfaceView. In general, you will want to use SurfaceView because it is more efficient and provides better performance. However, SurfaceViews has two limitations:
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