fix(ios): fairplay different key per asset (#3261)
* [Fix] Replace _loadingRequest instance with _loadingRequests dictionary to support multiple concurrent requests * Remove stored finished requests from dictionary * Keep contentId as is, and send loadingRequest.url in licenseUrl. * Update DRM.md --------- Co-authored-by: Facundo Gutierrez <facundo.gutierrez@tcc.com.uy>
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@@ -69,10 +69,12 @@ RCT_EXTERN_METHOD(save:(NSDictionary *)options
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rejecter:(RCTPromiseRejectBlock)reject)
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RCT_EXTERN_METHOD(setLicenseResult:(NSString *)license
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licenseUrl:(NSString *)licenseUrl
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reactTag:(nonnull NSNumber *)reactTag)
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RCT_EXTERN_METHOD(setLicenseResultError(NSString *)error
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reactTag:(nonnull NSNumber *)reactTag)
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RCT_EXTERN_METHOD(setLicenseResultError:(NSString *)error
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licenseUrl:(NSString *)licenseUrl
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reactTag:(nonnull NSNumber *)reactTag)
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RCT_EXTERN_METHOD(setPlayerPauseState:(nonnull NSNumber *)paused
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reactTag:(nonnull NSNumber *)reactTag)
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