fix(ios): fairplay different key per asset (#3261)
* [Fix] Replace _loadingRequest instance with _loadingRequests dictionary to support multiple concurrent requests * Remove stored finished requests from dictionary * Keep contentId as is, and send loadingRequest.url in licenseUrl. * Update DRM.md --------- Co-authored-by: Facundo Gutierrez <facundo.gutierrez@tcc.com.uy>
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@@ -1030,12 +1030,12 @@ class RCTVideo: UIView, RCTVideoPlayerViewControllerDelegate, RCTPlayerObserverH
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)
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}
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func setLicenseResult(_ license:String!) {
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_resouceLoaderDelegate?.setLicenseResult(license)
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func setLicenseResult(_ license:String!, _ licenseUrl: String!) {
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_resouceLoaderDelegate?.setLicenseResult(license, licenseUrl)
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}
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func setLicenseResultError(_ error:String!) {
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_resouceLoaderDelegate?.setLicenseResultError(error)
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func setLicenseResultError(_ error:String!, _ licenseUrl: String!) {
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_resouceLoaderDelegate?.setLicenseResultError(error, licenseUrl)
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}
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func dismissFullscreenPlayer(_ error:String!) {
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