React Native Windows updates (#2206)

Various updates for React Native Windows

**Docs**
* Fixed windows installation in readme
* Added local dev setup instructions

**Build**
* Added VS solutions for RNW 0.61, 0.62, and 0.63+
* Added clang-formatting definition

**Features**
* Fixed autolinking for RNW 0.63+
* Added support for `rate` property

**Examples**
* Upgraded examples/basic to RN 0.61 and replaced broken windows app
This commit is contained in:
Jon Thysell 2021-04-08 10:37:35 -07:00 committed by GitHub
parent 3dc607c461
commit d7ac23d39b
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52 changed files with 2675 additions and 1329 deletions

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@ -3,6 +3,8 @@
### Version 5.1.0-alpha9
- Add ARM64 support for windows [#2137](https://github.com/react-native-community/react-native-video/pull/2137)
- Fix deprecated API bug for windows [#2119](https://github.com/react-native-video/react-native-video/pull/2119)
- Added `rate` property and autolinking support for windows [#2206](https://github.com/react-native-video/react-native-video/pull/2206)
### Version 5.1.0-alpha8

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@ -187,32 +187,46 @@ protected List<ReactPackage> getPackages() {
<details>
<summary>Windows RNW C++/WinRT details</summary>
#### Autolinking
**React Native Windows 0.63 and above**
Autolinking should automatically add react-native-video to your app.
#### Manual Linking
**React Native Windows 0.62**
Make the following additions to the given files manually:
#### **windows/myapp.sln**
##### **windows\myapp.sln**
Add the `ReactNativeVideoCPP` project to your solution.
Add the _ReactNativeVideoCPP_ project to your solution (eg. `windows\myapp.sln`):
1. Open the solution in Visual Studio 2019
2. Right-click Solution icon in Solution Explorer > Add > Existing Project
Select `node_modules\react-native-video\windows\ReactNativeVideoCPP\ReactNativeVideoCPP.vcxproj`
1. Open your solution in Visual Studio 2019
2. Right-click Solution icon in Solution Explorer > Add > Existing Project...
3. Select `node_modules\react-native-video\windows\ReactNativeVideoCPP\ReactNativeVideoCPP.vcxproj`
#### **windows/myapp/myapp.vcxproj**
##### **windows\myapp\myapp.vcxproj**
Add a reference to `ReactNativeVideoCPP` to your main application project. From Visual Studio 2019:
Add a reference to _ReactNativeVideoCPP_ to your main application project (eg. `windows\myapp\myapp.vcxproj`):
1. Right-click main application project > Add > Reference...
Check `ReactNativeVideoCPP` from Solution Projects.
1. Open your solution in Visual Studio 2019
2. Right-click main application project > Add > Reference...
3. Check _ReactNativeVideoCPP_ from Solution Projects
2. Modify files below to add the video package providers to your main application project
#### **pch.h**
##### **pch.h**
Add `#include "winrt/ReactNativeVideoCPP.h"`.
#### **app.cpp**
##### **app.cpp**
Add `PackageProviders().Append(winrt::ReactNativeVideoCPP::ReactPackageProvider());` before `InitializeComponent();`.
**React Native Windows 0.61 and below**
Follow the manual linking instuctions for React Native Windows 0.62 above, but substitute _ReactNativeVideoCPP61_ for _ReactNativeVideoCPP_.
</details>
### react-native-dom installation

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@ -51,3 +51,5 @@ android/app/libs
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
*.binlog

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@ -1,4 +1,50 @@
/**
* Metro configuration for React Native
* https://github.com/facebook/react-native
*
* @format
*/
const fs = require('fs');
const path = require('path');
const blacklist = require('metro-config/src/defaults/blacklist');
const rnPath = fs.realpathSync(
path.resolve(require.resolve('react-native/package.json'), '..'),
);
const rnwPath = fs.realpathSync(
path.resolve(require.resolve('react-native-windows/package.json'), '..'),
);
module.exports = {
resolver: {
extraNodeModules: {
// Redirect react-native to react-native-windows
'react-native': rnwPath,
'react-native-windows': rnwPath,
},
// Include the macos platform in addition to the defaults because the fork includes macos, but doesn't declare it
platforms: ['ios', 'android', 'windesktop', 'windows', 'web', 'macos'],
// Since there are multiple copies of react-native, we need to ensure that metro only sees one of them
// This should go in RN 0.61 when haste is removed
blacklistRE: blacklist([
new RegExp(
`${(path.resolve(rnPath) + path.sep).replace(/[/\\]/g, '/')}.*`,
),
// This stops "react-native run-windows" from causing the metro server to crash if its already running
new RegExp(
`${path.resolve(__dirname, 'windows').replace(/[/\\]/g, '/')}.*`,
),
// Prevent recursive node_modules from local react-native-video
new RegExp(
`${path.resolve(__dirname, 'node_modules/react-native-video/node_modules').replace(/[/\\]/g, '/')}.*`,
),
// Prevent recursive examples from local react-native-video
new RegExp(
`${path.resolve(__dirname, 'node_modules/react-native-video/examples').replace(/[/\\]/g, '/')}.*`,
),
]),
},
transformer: {
getTransformOptions: async () => ({
transform: {

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@ -3,14 +3,15 @@
"version": "1.0.0",
"private": true,
"scripts": {
"start": "node node_modules/react-native/local-cli/cli.js start",
"start": "react-native start",
"postinstall": "rm -rf node_modules/react-native-video/{examples,node_modules}",
"test": "jest",
"lint": "eslint ."
},
"dependencies": {
"react": "16.9.0",
"react-native": "0.60.5",
"react": "^16.12.0",
"react-native": "0.61.5",
"react-native-windows": "^0.61.0-0",
"react-native-video": "file:../.."
},
"devDependencies": {

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@ -0,0 +1,5 @@
const fs = require('fs');
const path = require('path');
module.exports = {
reactNativePath: fs.realpathSync(path.resolve(require.resolve('react-native-windows/package.json'), '..')),
};

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@ -1,6 +1,5 @@
*AppPackages*
*BundleArtifacts*
*ReactAssets*
#OS junk files
[Tt]humbs.db
@ -87,3 +86,7 @@ packages/
*.DotSettings
.vs/
*project.lock.json
#Files generated by the VS build
**/Generated Files/**

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@ -1,141 +1,229 @@

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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobal

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@ -0,0 +1,50 @@
#include "pch.h"
#include "App.h"
#include "ReactPackageProvider.h"
#include "winrt/ReactNativeVideoCPP.h"
using namespace winrt::VideoPlayer;
using namespace winrt::VideoPlayer::implementation;
/// <summary>
/// Initializes the singleton application object. This is the first line of
/// authored code executed, and as such is the logical equivalent of main() or
/// WinMain().
/// </summary>
App::App() noexcept
{
MainComponentName(L"VideoPlayer");
#if BUNDLE
JavaScriptBundleFile(L"index.windows");
InstanceSettings().UseWebDebugger(false);
InstanceSettings().UseFastRefresh(false);
#else
JavaScriptMainModuleName(L"index");
InstanceSettings().UseWebDebugger(true);
InstanceSettings().UseFastRefresh(true);
#endif
#if _DEBUG
InstanceSettings().EnableDeveloperMenu(true);
#else
InstanceSettings().EnableDeveloperMenu(false);
#endif
PackageProviders().Append(make<ReactPackageProvider>()); // Includes all modules in this project
PackageProviders().Append(winrt::ReactNativeVideoCPP::ReactPackageProvider());
REACT_REGISTER_NATIVE_MODULE_PACKAGES(); //code-gen macro from autolink
InitializeComponent();
// This works around a cpp/winrt bug with composable/aggregable types tracked
// by 22116519
AddRef();
m_inner.as<::IUnknown>()->Release();
}

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@ -0,0 +1,15 @@
#pragma once
#include "App.xaml.g.h"
namespace winrt::VideoPlayer::implementation
{
struct App : AppT<App>
{
App() noexcept;
};
} // namespace winrt::VideoPlayer::implementation

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@ -0,0 +1,3 @@
namespace VideoPlayer
{
}

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@ -1,8 +1,10 @@
<Application
<react:ReactApplication
x:Class="VideoPlayer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:VideoPlayer"
RequestedTheme="Light">
</Application>
xmlns:react="using:Microsoft.ReactNative">
<Application.Resources>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
</Application.Resources>
</react:ReactApplication>

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@ -1,112 +0,0 @@
using ReactNative;
using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace VideoPlayer
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private readonly ReactPage _reactPage;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
this.Resuming += OnResuming;
_reactPage = new MainPage();
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
_reactPage.OnResume(Exit);
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility =
AppViewBackButtonVisibility.Visible;
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
_reactPage.OnCreate(e.Arguments);
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Content = _reactPage;
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
_reactPage.OnSuspend();
}
/// <summary>
/// Invoked when application execution is being resumed.
/// </summary>
/// <param name="sender">The source of the resume request.</param>
/// <param name="e">Details about the resume request.</param>
private void OnResuming(object sender, object e)
{
_reactPage.OnResume(Exit);
}
}
}

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@ -0,0 +1,2 @@
*
!.gitignore

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@ -1,55 +0,0 @@
using ReactNative;
using ReactNative.Modules.Core;
using ReactNative.Shell;
using ReactNativeVideo;
using System.Collections.Generic;
using Windows.UI.Xaml.Media.Imaging;
namespace VideoPlayer
{
class MainPage : ReactPage
{
public override string MainComponentName
{
get
{
return "VideoPlayer";
}
}
#if BUNDLE
public override string JavaScriptBundleFile
{
get
{
return "ms-appx:///ReactAssets/index.windows.bundle";
}
}
#endif
public override List<IReactPackage> Packages
{
get
{
return new List<IReactPackage>
{
new MainReactPackage(),
new ReactVideoPackage(),
};
}
}
public override bool UseDeveloperSupport
{
get
{
#if !BUNDLE || DEBUG
return true;
#else
return false;
#endif
}
}
}
}

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
@ -7,15 +7,15 @@
IgnorableNamespaces="uap mp">
<Identity
Name="176c1514-b49e-4277-ad47-c17d9b8f034b"
Publisher="CN=publisher"
Name="20164b9d-dedc-4b42-ac7a-27e45953166a"
Publisher="CN=react-native-video"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="176c1514-b49e-4277-ad47-c17d9b8f034b" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<mp:PhoneIdentity PhoneProductId="20164b9d-dedc-4b42-ac7a-27e45953166a" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>VideoPlayer</DisplayName>
<PublisherDisplayName>React Native for UWP</PublisherDisplayName>
<PublisherDisplayName>react-native-video</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>

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@ -1,29 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("VideoPlayer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VideoPlayer")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -1,31 +0,0 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for VideoPlayer.MyClass and all of its public/private members
<Type Name="VideoPlayer.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="VideoPlayer.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<!--
To customize common C++/WinRT project properties:
* right-click the project node
* expand the Common Properties item
* select the C++/WinRT property page
For more advanced scenarios, and complete documentation, please see:
https://github.com/Microsoft/xlang/tree/master/src/package/cppwinrt/nuget
-->
<PropertyGroup />
<ItemDefinitionGroup />
</Project>

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@ -0,0 +1,20 @@
#include "pch.h"
#include "ReactPackageProvider.h"
#include "NativeModules.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::VideoPlayer::implementation
{
void ReactPackageProvider::CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept
{
AddAttributedModules(packageBuilder);
}
} // namespace winrt::VideoPlayer::implementation

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@ -0,0 +1,20 @@
#pragma once
#include "winrt/Microsoft.ReactNative.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::VideoPlayer::implementation
{
struct ReactPackageProvider : winrt::implements<ReactPackageProvider, IReactPackageProvider>
{
public: // IReactPackageProvider
void CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept;
};
} // namespace winrt::VideoPlayer::implementation

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@ -1,230 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{A027BE54-D118-49A4-8D84-0666A2A93E64}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VideoPlayer</RootNamespace>
<AssemblyName>VideoPlayer</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.14393.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10586.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>VideoPlayer_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugBundle|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\DebugBundle\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseBundle|x86'">
<OutputPath>bin\x86\ReleaseBundle\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugBundle|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\DebugBundle\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseBundle|ARM'">
<OutputPath>bin\ARM\ReleaseBundle\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugBundle|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\DebugBundle\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseBundle|x64'">
<OutputPath>bin\x64\ReleaseBundle\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<None Include="project.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="VideoPlayer_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\node_modules\react-native-video\windows\ReactNativeVideo\ReactNativeVideo.csproj">
<Project>{e8f5f57f-757e-4237-ad23-f7a8755427cd}</Project>
<Name>ReactNativeVideo</Name>
</ProjectReference>
<ProjectReference Include="..\..\node_modules\react-native-windows\ReactWindows\ReactNative\ReactNative.csproj">
<Project>{c7673ad5-e3aa-468c-a5fd-fa38154e205c}</Project>
<Name>ReactNative</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup Condition="'$(Configuration)' == 'ReleaseBundle' or '$(Configuration)' == 'DebugBundle'">
<Content Include="ReactAssets\**\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,180 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{adf1cf02-8224-4167-a737-8cbe1a0d5208}</ProjectGuid>
<ProjectName>VideoPlayer</ProjectName>
<RootNamespace>VideoPlayer</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.15063.0</WindowsTargetPlatformMinVersion>
<PackageCertificateKeyFile>VideoPlayer_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateThumbprint>EB6A55E244E582B009FB1C12D3D915243789F63A</PackageCertificateThumbprint>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
<Import Project="..\..\node_modules\react-native-windows\Microsoft.ReactNative.Cxx\Microsoft.ReactNative.Cxx.vcxitems" Label="Shared" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="ReactPackageProvider.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="App.h">
<DependentUpon>App.xaml</DependentUpon>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\LockScreenLogo.scale-200.png" />
<Image Include="Assets\SplashScreen.scale-200.png" />
<Image Include="Assets\Square150x150Logo.scale-200.png" />
<Image Include="Assets\Square44x44Logo.scale-200.png" />
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Image Include="Assets\StoreLogo.png" />
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props'))" />
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@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ApplicationDefinition Include="App.xaml" />
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<ClCompile Include="App.cpp" />
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
<ClCompile Include="ReactPackageProvider.cpp" />
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<ItemGroup>
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<ClInclude Include="ReactPackageProvider.h" />
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<ItemGroup>
<Image Include="Assets\Wide310x150Logo.scale-200.png">
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<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
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<Image Include="Assets\Square150x150Logo.scale-200.png">
<Filter>Assets</Filter>
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<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
<Filter>Assets</Filter>
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<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-200.png">
<Filter>Assets</Filter>
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<Image Include="Assets\LockScreenLogo.scale-200.png">
<Filter>Assets</Filter>
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<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
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<UniqueIdentifier>{e48dc53e-40b1-40cb-970a-f89935452892}</UniqueIdentifier>
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<ItemGroup>
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<None Include="packages.config" />
<None Include="VideoPlayer_TemporaryKey.pfx" />
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<ItemGroup>
<Text Include="readme.txt" />
</ItemGroup>
</Project>

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@ -0,0 +1,2 @@
// NativeModules.g.h -- contents generated by "react-native run-windows"
#define REACT_REGISTER_NATIVE_MODULE_PACKAGES()

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190730.2" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.3.191129002" targetFramework="native" />
</packages>

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@ -0,0 +1 @@
#include "pch.h"

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@ -0,0 +1,28 @@
#pragma once
#define NOMINMAX
#include <hstring.h>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <windows.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.UI.Xaml.Interop.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Microsoft.ReactNative.h>
#include <winrt/Microsoft.UI.Xaml.Automation.Peers.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Media.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
#include "nativeModules.g.h"

View File

@ -1,17 +0,0 @@
{
"dependencies": {
"Facebook.CSSLayout": "2.0.1-pre",
"Microsoft.NETCore.UniversalWindowsPlatform": "5.2.2"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -34,7 +34,8 @@
"react": "^16.12.0",
"react-dom": "^16.12.0",
"react-hot-loader": "^4.12.19",
"react-native": "^0.61.5"
"react-native": "^0.61.5",
"react-native-windows": "^0.61.0-0"
},
"dependencies": {
"keymirror": "^0.1.1",

92
windows/.clang-format Normal file
View File

@ -0,0 +1,92 @@
---
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ColumnLimit: 120
CommentPragmas: '^ IWYU pragma:'
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ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
ForEachMacros: [ FOR_EACH_RANGE, FOR_EACH, ]
IncludeBlocks: Preserve
IncludeCategories:
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Standard: Cpp11
TabWidth: 8
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45
windows/.gitignore vendored
View File

@ -1,3 +1,10 @@
*AppPackages*
*BundleArtifacts*
#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
@ -11,7 +18,6 @@
*.suo
*.tlb
*.tlh
*.tlog
*.bak
*.[Cc]ache
*.ilk
@ -22,15 +28,23 @@
*.opensdf
*.opendb
*.unsuccessfulbuild
*.lastbuildstate
ipch/
[Oo]bj/
[Bb]in
[Dd]ebug*/
[Rr]elease*/
*.tlog/
Ankh.NoLoad
UpgradeLog.htm
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
#MonoDevelop
*.pidb
@ -71,27 +85,8 @@ packages/
#Other files
*.DotSettings
.vs/
.vscode/
*project.lock.json
#JavaScript files
*.jsbundle
#Files generated by the VS build
**/Generated Files/**
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Build results
[Dd]ebugPublic/
[Rr]eleases/
x64/
x86/
bld/
[Ll]og/

9
windows/.npmignore Normal file
View File

@ -0,0 +1,9 @@
# Make sure we don't publish build artifacts to NPM
ARM/
Debug/
x64/
x86/
bin/
obj/
.vs/

37
windows/README.md Normal file
View File

@ -0,0 +1,37 @@
# React Native Video (Windows)
React Native Video is currently maintained for React Native Windows (RNW) >= 0.61.
There is one implementation of `react-native-video` in this folder:
1. _ReactNativeVideoCPP_ is the currently maintained implementation:
1. Use _ReactNativeVideoCPP_ for RNW >= 0.62.
2. Use _ReactNativeVideoCPP61_ for RNW 0.61.
# Local Development Setup (RNW >= 0.61)
In order to work on _ReactNativeVideoCPP_, you'll need to install the [Windows Development Dependencies](https://microsoft.github.io/react-native-windows/docs/rnw-dependencies).
In addition, `react-native-video` targets React Native 0.61 and React Native Windows 0.61 as dev dependencies. So in order to build _ReactNativeVideoCPP_ locally against RNW > 0.61 you'll need to temporarily upgrade the development dependencies:
## RNW >= 0.63
```
npm install react-native@^0.63 --only=dev
npm install react-native-windows@^0.63 --only=dev
```
Now you should be able to open `ReactNativeVideoCPP.sln` in Visual Studio and build the project.
## RNW 0.62
```
npm install react-native@^0.62 --only=dev
npm install react-native-windows@^0.62 --only=dev
```
Now you should be able to open `ReactNativeVideoCPP62.sln` in Visual Studio and build the project.
## RNW 0.61
You should be able to open `ReactNativeVideoCPP61.sln` in Visual Studio and build the project.

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@ -0,0 +1,226 @@

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View File

@ -1,22 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{765365e4-9553-4900-9f69-e26d4309c8da}</ProjectGuid>
<ProjectGuid>{0d1e54d3-4be1-4daf-98bf-124c28c85014}</ProjectGuid>
<ProjectName>ReactNativeVideoCPP</ProjectName>
<RootNamespace>ReactNativeVideoCPP</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.15063.0</WindowsTargetPlatformMinVersion>
<WindowsTargetPlatformMinVersion>10.0.16299.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="ReactNativeWindowsProps">
<ReactNativeWindowsDir Condition="'$(ReactNativeWindowsDir)' == ''">$([MSBuild]::GetDirectoryNameOfFileAbove($(SolutionDir), 'node_modules\react-native-windows\package.json'))\node_modules\react-native-windows\</ReactNativeWindowsDir>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
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<Configuration>Debug</Configuration>
@ -53,9 +56,6 @@
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<PropertyGroup Label="Configuration">
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
@ -71,15 +71,15 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
@ -104,6 +104,7 @@
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@ -145,22 +146,26 @@
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<ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Target Name="EnsureReactNativeWindowsTargets" BeforeTargets="PrepareForBuild">
<PropertyGroup>
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</PropertyGroup>
<Error Condition="!Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props')" Text="$([System.String]::Format('$(ErrorText)', '$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props'))" />
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</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Target Name="Deploy" />
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View File

@ -29,9 +29,6 @@
<ItemGroup>
<None Include="PropertySheet.props" />
</ItemGroup>
<ItemGroup>
<Text Include="readme.txt" />
</ItemGroup>
<ItemGroup>
<Midl Include="ReactPackageProvider.idl" />
<Midl Include="ReactVideoView.idl" />

View File

@ -1,7 +1,9 @@
namespace ReactNativeVideoCPP {
[webhosthidden]
[default_interface]
runtimeclass ReactPackageProvider : Microsoft.ReactNative.IReactPackageProvider {
namespace ReactNativeVideoCPP
{
[webhosthidden]
[default_interface]
runtimeclass ReactPackageProvider : Microsoft.ReactNative.IReactPackageProvider
{
ReactPackageProvider();
};
} // namespace ReactNativeVideoCPP
};
}

View File

@ -16,57 +16,59 @@ using namespace Windows::Media::Playback;
namespace winrt::ReactNativeVideoCPP::implementation {
ReactVideoView::ReactVideoView(winrt::Microsoft::ReactNative::IReactContext const& reactContext)
: m_reactContext(reactContext){
ReactVideoView::ReactVideoView(winrt::Microsoft::ReactNative::IReactContext const &reactContext)
: m_reactContext(reactContext) {
// always create and set the player here instead of depending on auto-create logic
// in the MediaPlayerElement (only when auto play is on or URI is set)
m_player = winrt::Windows::Media::Playback::MediaPlayer();
SetMediaPlayer(m_player);
m_uiDispatcher = CoreWindow::GetForCurrentThread().Dispatcher();
m_mediaOpenedToken = m_player.MediaOpened(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args) {
m_mediaOpenedToken =
m_player.MediaOpened(winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->OnMediaOpened(sender, args);
}
});
m_mediaFailedToken = m_player.MediaFailed(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args) {
m_mediaFailedToken =
m_player.MediaFailed(winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->OnMediaFailed(sender, args);
}
});
m_mediaEndedToken = m_player.MediaEnded(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args) {
m_mediaEndedToken = m_player.MediaEnded(winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->OnMediaEnded(sender, args);
}
});
m_bufferingStartedToken =
m_player.PlaybackSession().BufferingStarted(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args) {
m_bufferingStartedToken = m_player.PlaybackSession().BufferingStarted(
winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->OnBufferingStarted(sender, args);
}
});
m_bufferingEndedToken =
m_player.PlaybackSession().BufferingEnded(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args) {
m_bufferingEndedToken = m_player.PlaybackSession().BufferingEnded(
winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->OnBufferingEnded(sender, args);
}
});
m_seekCompletedToken =
m_player.PlaybackSession().SeekCompleted(winrt::auto_revoke, [ref = get_weak()](auto const& sender, auto const& args) {
m_seekCompletedToken = m_player.PlaybackSession().SeekCompleted(
winrt::auto_revoke, [ref = get_weak()](auto const &sender, auto const &args) {
if (auto self = ref.get()) {
self->OnSeekCompleted(sender, args);
}
});
m_timer = Windows::UI::Xaml::DispatcherTimer();
m_timer.Interval(std::chrono::milliseconds{ 250 });
m_timer.Interval(std::chrono::milliseconds{250});
m_timer.Start();
auto token = m_timer.Tick([ref = get_weak()](auto const&, auto const&) {
if (auto self = ref.get()){
auto token = m_timer.Tick([ref = get_weak()](auto const &, auto const &) {
if (auto self = ref.get()) {
if (auto mediaPlayer = self->m_player) {
if (mediaPlayer.PlaybackSession().PlaybackState() ==
winrt::Windows::Media::Playback::MediaPlaybackState::Playing) {
@ -74,7 +76,7 @@ ReactVideoView::ReactVideoView(winrt::Microsoft::ReactNative::IReactContext cons
self->m_reactContext.DispatchEvent(
*self,
L"topProgress",
[&](winrt::Microsoft::ReactNative::IJSValueWriter const& eventDataWriter) noexcept {
[&](winrt::Microsoft::ReactNative::IJSValueWriter const &eventDataWriter) noexcept {
eventDataWriter.WriteObjectBegin();
{
WriteProperty(eventDataWriter, L"currentTime", currentTimeInSeconds);
@ -88,9 +90,9 @@ ReactVideoView::ReactVideoView(winrt::Microsoft::ReactNative::IReactContext cons
});
}
void ReactVideoView::OnMediaOpened(IInspectable const&, IInspectable const&) {
runOnQueue([weak_this{ get_weak() }]() {
if (auto strong_this{ weak_this.get() }) {
void ReactVideoView::OnMediaOpened(IInspectable const &, IInspectable const &) {
runOnQueue([weak_this{get_weak()}]() {
if (auto strong_this{weak_this.get()}) {
if (auto mediaPlayer = strong_this->m_player) {
auto width = mediaPlayer.PlaybackSession().NaturalVideoWidth();
auto height = mediaPlayer.PlaybackSession().NaturalVideoHeight();
@ -101,7 +103,7 @@ void ReactVideoView::OnMediaOpened(IInspectable const&, IInspectable const&) {
strong_this->m_reactContext.DispatchEvent(
*strong_this,
L"topLoad",
[&](winrt::Microsoft::ReactNative::IJSValueWriter const& eventDataWriter) noexcept {
[&](winrt::Microsoft::ReactNative::IJSValueWriter const &eventDataWriter) noexcept {
eventDataWriter.WriteObjectBegin();
{
WriteProperty(eventDataWriter, L"duration", durationInSeconds);
@ -130,30 +132,30 @@ void ReactVideoView::OnMediaOpened(IInspectable const&, IInspectable const&) {
});
}
void ReactVideoView::OnMediaFailed(IInspectable const&, IInspectable const&) {}
void ReactVideoView::OnMediaFailed(IInspectable const &, IInspectable const &) {}
void ReactVideoView::OnMediaEnded(IInspectable const&, IInspectable const&) {
runOnQueue([weak_this{ get_weak() }]() {
if (auto strong_this{ weak_this.get() }) {
void ReactVideoView::OnMediaEnded(IInspectable const &, IInspectable const &) {
runOnQueue([weak_this{get_weak()}]() {
if (auto strong_this{weak_this.get()}) {
strong_this->m_reactContext.DispatchEvent(*strong_this, L"topEnd", nullptr);
}
});
}
void ReactVideoView::OnBufferingStarted(IInspectable const&, IInspectable const&) {}
void ReactVideoView::OnBufferingStarted(IInspectable const &, IInspectable const &) {}
void ReactVideoView::OnBufferingEnded(IInspectable const&, IInspectable const&) {}
void ReactVideoView::OnBufferingEnded(IInspectable const &, IInspectable const &) {}
void ReactVideoView::OnSeekCompleted(IInspectable const&, IInspectable const&) {
runOnQueue([weak_this{ get_weak() }]() {
if (auto strong_this{ weak_this.get() }) {
void ReactVideoView::OnSeekCompleted(IInspectable const &, IInspectable const &) {
runOnQueue([weak_this{get_weak()}]() {
if (auto strong_this{weak_this.get()}) {
strong_this->m_reactContext.DispatchEvent(*strong_this, L"topSeek", nullptr);
}
});
}
void ReactVideoView::Set_ProgressUpdateInterval(int64_t interval) {
m_timer.Interval(std::chrono::milliseconds{ interval });
m_timer.Interval(std::chrono::milliseconds{interval});
}
void ReactVideoView::Set_IsLoopingEnabled(bool value) {
@ -163,7 +165,7 @@ void ReactVideoView::Set_IsLoopingEnabled(bool value) {
}
}
void ReactVideoView::Set_UriString(hstring const& value) {
void ReactVideoView::Set_UriString(hstring const &value) {
m_uriString = value;
if (m_player != nullptr) {
auto uri = Uri(m_uriString);
@ -178,8 +180,7 @@ void ReactVideoView::Set_Paused(bool value) {
if (IsPlaying(m_player.PlaybackSession().PlaybackState())) {
m_player.Pause();
}
}
else {
} else {
if (!IsPlaying(m_player.PlaybackSession().PlaybackState())) {
m_player.Play();
}
@ -207,8 +208,7 @@ void ReactVideoView::Set_FullScreen(bool fullScreen) {
m_fullScreen = fullScreen;
IsFullWindow(m_fullScreen);
if (m_fullScreen)
{
if (m_fullScreen) {
Set_Controls(true); // full window will always have transport control enabled
}
}
@ -228,15 +228,19 @@ void ReactVideoView::Set_Position(double position) {
}
}
bool ReactVideoView::IsPlaying(MediaPlaybackState currentState) {
return (
currentState == MediaPlaybackState::Buffering ||
currentState == MediaPlaybackState::Opening ||
currentState == MediaPlaybackState::Playing
);
void ReactVideoView::Set_PlaybackRate(double rate) {
if (m_player != nullptr) {
m_player.PlaybackSession().PlaybackRate(rate);
}
}
void ReactVideoView::runOnQueue(std::function<void()>&& func) {
bool ReactVideoView::IsPlaying(MediaPlaybackState currentState) {
return (
currentState == MediaPlaybackState::Buffering || currentState == MediaPlaybackState::Opening ||
currentState == MediaPlaybackState::Playing);
}
void ReactVideoView::runOnQueue(std::function<void()> &&func) {
m_uiDispatcher.RunAsync(
winrt::Windows::UI::Core::CoreDispatcherPriority::Normal, [func = std::move(func)]() { func(); });
}

View File

@ -18,6 +18,7 @@ struct ReactVideoView : ReactVideoViewT<ReactVideoView> {
void Set_FullScreen(bool fullScreen);
void Set_ProgressUpdateInterval(int64_t interval);
void Set_AutoPlay(bool autoPlay);
void Set_PlaybackRate(double rate);
private:
hstring m_uriString;

View File

@ -1,6 +1,9 @@
namespace ReactNativeVideoCPP {
[default_interface] runtimeclass ReactVideoView : Windows.UI.Xaml.Controls.MediaPlayerElement {
namespace ReactNativeVideoCPP
{
[webhosthidden]
[default_interface]
runtimeclass ReactVideoView : Windows.UI.Xaml.Controls.MediaPlayerElement
{
ReactVideoView(Microsoft.ReactNative.IReactContext context);
void Set_UriString(String uri);
void Set_IsLoopingEnabled(Boolean isLoopingEnabled);
@ -12,5 +15,6 @@ namespace ReactNativeVideoCPP {
void Set_FullScreen(Boolean fullScreen);
void Set_ProgressUpdateInterval(Int64 interval);
void Set_AutoPlay(Boolean autoPlay);
};
} // namespace ReactNativeVideoCPP
void Set_PlaybackRate(Double rate);
};
}

View File

@ -49,6 +49,7 @@ IMapView<hstring, ViewManagerPropertyType> ReactVideoViewManager::NativeProps()
nativeProps.Insert(L"controls", ViewManagerPropertyType::Boolean);
nativeProps.Insert(L"fullscreen", ViewManagerPropertyType::Boolean);
nativeProps.Insert(L"progressUpdateInterval", ViewManagerPropertyType::Number);
nativeProps.Insert(L"rate", ViewManagerPropertyType::Number);
return nativeProps.GetView();
}
@ -86,6 +87,8 @@ void ReactVideoViewManager::UpdateProperties(
reactVideoView.Set_FullScreen(propertyValue.AsBoolean());
} else if (propertyName == "progressUpdateInterval") {
reactVideoView.Set_ProgressUpdateInterval(propertyValue.AsInt64());
} else if (propertyName == "rate") {
reactVideoView.Set_PlaybackRate(propertyValue.AsDouble());
}
}
}

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190730.2" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.200316.3" targetFramework="native" />
</packages>

View File

@ -11,10 +11,10 @@
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.UI.Xaml.Input.h>
#include <winrt/Windows.UI.Xaml.Interop.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Windows.UI.Xaml.Input.h>
#include <winrt/Microsoft.ReactNative.h>

View File

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HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{A990658C-CE31-4BCC-976F-0FC6B1AF693D} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{A62D504A-16B8-41D2-9F19-E2E86019E5E4} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{0CC28589-39E4-4288-B162-97B959F8B843} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{C38970C0-5FBF-4D69-90D8-CBAC225AE895} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{F7D32BD0-2749-483E-9A0D-1635EF7E3136} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{84E05BFA-CBAF-4F0D-BFB6-4CE85742A57E} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{A9D95A91-4DB7-4F72-BEB6-FE8A5C89BFBD} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{DA8B35B3-DA00-4B02-BDE6-6A397B3FD46B} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{2049DBE9-8D13-42C9-AE4B-413AE38FFFD0} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{11C084A3-A57C-4296-A679-CAC17B603144} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
{EF074BA1-2D54-4D49-A28E-5E040B47CD2E} = {4F6E56C3-12C5-4457-9239-0ACF0B7150A8}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {BA6749D3-A890-4136-BFD8-0D660E903803}
EndGlobalSection
EndGlobal