React Native Windows updates (#2206)

Various updates for React Native Windows

**Docs**
* Fixed windows installation in readme
* Added local dev setup instructions

**Build**
* Added VS solutions for RNW 0.61, 0.62, and 0.63+
* Added clang-formatting definition

**Features**
* Fixed autolinking for RNW 0.63+
* Added support for `rate` property

**Examples**
* Upgraded examples/basic to RN 0.61 and replaced broken windows app
This commit is contained in:
Jon Thysell
2021-04-08 10:37:35 -07:00
committed by GitHub
parent 3dc607c461
commit d7ac23d39b
52 changed files with 2675 additions and 1329 deletions

View File

@@ -51,3 +51,5 @@ android/app/libs
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
*.binlog

View File

@@ -1,4 +1,50 @@
/**
* Metro configuration for React Native
* https://github.com/facebook/react-native
*
* @format
*/
const fs = require('fs');
const path = require('path');
const blacklist = require('metro-config/src/defaults/blacklist');
const rnPath = fs.realpathSync(
path.resolve(require.resolve('react-native/package.json'), '..'),
);
const rnwPath = fs.realpathSync(
path.resolve(require.resolve('react-native-windows/package.json'), '..'),
);
module.exports = {
resolver: {
extraNodeModules: {
// Redirect react-native to react-native-windows
'react-native': rnwPath,
'react-native-windows': rnwPath,
},
// Include the macos platform in addition to the defaults because the fork includes macos, but doesn't declare it
platforms: ['ios', 'android', 'windesktop', 'windows', 'web', 'macos'],
// Since there are multiple copies of react-native, we need to ensure that metro only sees one of them
// This should go in RN 0.61 when haste is removed
blacklistRE: blacklist([
new RegExp(
`${(path.resolve(rnPath) + path.sep).replace(/[/\\]/g, '/')}.*`,
),
// This stops "react-native run-windows" from causing the metro server to crash if its already running
new RegExp(
`${path.resolve(__dirname, 'windows').replace(/[/\\]/g, '/')}.*`,
),
// Prevent recursive node_modules from local react-native-video
new RegExp(
`${path.resolve(__dirname, 'node_modules/react-native-video/node_modules').replace(/[/\\]/g, '/')}.*`,
),
// Prevent recursive examples from local react-native-video
new RegExp(
`${path.resolve(__dirname, 'node_modules/react-native-video/examples').replace(/[/\\]/g, '/')}.*`,
),
]),
},
transformer: {
getTransformOptions: async () => ({
transform: {
@@ -7,4 +53,4 @@ module.exports = {
},
}),
},
};
};

View File

@@ -3,14 +3,15 @@
"version": "1.0.0",
"private": true,
"scripts": {
"start": "node node_modules/react-native/local-cli/cli.js start",
"start": "react-native start",
"postinstall": "rm -rf node_modules/react-native-video/{examples,node_modules}",
"test": "jest",
"lint": "eslint ."
},
"dependencies": {
"react": "16.9.0",
"react-native": "0.60.5",
"react": "^16.12.0",
"react-native": "0.61.5",
"react-native-windows": "^0.61.0-0",
"react-native-video": "file:../.."
},
"devDependencies": {
@@ -23,4 +24,4 @@
"metro-react-native-babel-preset": "^0.56.0",
"react-test-renderer": "16.8.6"
}
}
}

View File

@@ -0,0 +1,5 @@
const fs = require('fs');
const path = require('path');
module.exports = {
reactNativePath: fs.realpathSync(path.resolve(require.resolve('react-native-windows/package.json'), '..')),
};

View File

@@ -1,89 +1,92 @@
*AppPackages*
*BundleArtifacts*
*ReactAssets*
#OS junk files
[Tt]humbs.db
*.DS_Store
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*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
*.opensdf
*.opendb
*.unsuccessfulbuild
ipch/
[Oo]bj/
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
#MonoDevelop
*.pidb
*.userprefs
#Tooling
_ReSharper*/
*.resharper
[Tt]est[Rr]esult*
*.sass-cache
#Project files
[Bb]uild/
#Subversion files
.svn
# Office Temp Files
~$*
# vim Temp Files
*~
#NuGet
packages/
*.nupkg
#ncrunch
*ncrunch*
*crunch*.local.xml
# visual studio database projects
*.dbmdl
#Test files
*.testsettings
#Other files
*.DotSettings
.vs/
*project.lock.json
*AppPackages*
*BundleArtifacts*
#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
*.opensdf
*.opendb
*.unsuccessfulbuild
ipch/
[Oo]bj/
[Bb]in
[Dd]ebug*/
[Rr]elease*/
Ankh.NoLoad
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
#MonoDevelop
*.pidb
*.userprefs
#Tooling
_ReSharper*/
*.resharper
[Tt]est[Rr]esult*
*.sass-cache
#Project files
[Bb]uild/
#Subversion files
.svn
# Office Temp Files
~$*
# vim Temp Files
*~
#NuGet
packages/
*.nupkg
#ncrunch
*ncrunch*
*crunch*.local.xml
# visual studio database projects
*.dbmdl
#Test files
*.testsettings
#Other files
*.DotSettings
.vs/
*project.lock.json
#Files generated by the VS build
**/Generated Files/**

View File

@@ -1,141 +1,229 @@
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View File

@@ -0,0 +1,50 @@
#include "pch.h"
#include "App.h"
#include "ReactPackageProvider.h"
#include "winrt/ReactNativeVideoCPP.h"
using namespace winrt::VideoPlayer;
using namespace winrt::VideoPlayer::implementation;
/// <summary>
/// Initializes the singleton application object. This is the first line of
/// authored code executed, and as such is the logical equivalent of main() or
/// WinMain().
/// </summary>
App::App() noexcept
{
MainComponentName(L"VideoPlayer");
#if BUNDLE
JavaScriptBundleFile(L"index.windows");
InstanceSettings().UseWebDebugger(false);
InstanceSettings().UseFastRefresh(false);
#else
JavaScriptMainModuleName(L"index");
InstanceSettings().UseWebDebugger(true);
InstanceSettings().UseFastRefresh(true);
#endif
#if _DEBUG
InstanceSettings().EnableDeveloperMenu(true);
#else
InstanceSettings().EnableDeveloperMenu(false);
#endif
PackageProviders().Append(make<ReactPackageProvider>()); // Includes all modules in this project
PackageProviders().Append(winrt::ReactNativeVideoCPP::ReactPackageProvider());
REACT_REGISTER_NATIVE_MODULE_PACKAGES(); //code-gen macro from autolink
InitializeComponent();
// This works around a cpp/winrt bug with composable/aggregable types tracked
// by 22116519
AddRef();
m_inner.as<::IUnknown>()->Release();
}

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@@ -0,0 +1,15 @@
#pragma once
#include "App.xaml.g.h"
namespace winrt::VideoPlayer::implementation
{
struct App : AppT<App>
{
App() noexcept;
};
} // namespace winrt::VideoPlayer::implementation

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@@ -0,0 +1,3 @@
namespace VideoPlayer
{
}

View File

@@ -1,8 +1,10 @@
<Application
x:Class="VideoPlayer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:VideoPlayer"
RequestedTheme="Light">
</Application>
<react:ReactApplication
x:Class="VideoPlayer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:VideoPlayer"
xmlns:react="using:Microsoft.ReactNative">
<Application.Resources>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
</Application.Resources>
</react:ReactApplication>

View File

@@ -1,112 +0,0 @@
using ReactNative;
using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace VideoPlayer
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private readonly ReactPage _reactPage;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
this.Resuming += OnResuming;
_reactPage = new MainPage();
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
_reactPage.OnResume(Exit);
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility =
AppViewBackButtonVisibility.Visible;
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
_reactPage.OnCreate(e.Arguments);
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Content = _reactPage;
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
_reactPage.OnSuspend();
}
/// <summary>
/// Invoked when application execution is being resumed.
/// </summary>
/// <param name="sender">The source of the resume request.</param>
/// <param name="e">Details about the resume request.</param>
private void OnResuming(object sender, object e)
{
_reactPage.OnResume(Exit);
}
}
}

View File

@@ -0,0 +1,2 @@
*
!.gitignore

View File

@@ -1,55 +0,0 @@
using ReactNative;
using ReactNative.Modules.Core;
using ReactNative.Shell;
using ReactNativeVideo;
using System.Collections.Generic;
using Windows.UI.Xaml.Media.Imaging;
namespace VideoPlayer
{
class MainPage : ReactPage
{
public override string MainComponentName
{
get
{
return "VideoPlayer";
}
}
#if BUNDLE
public override string JavaScriptBundleFile
{
get
{
return "ms-appx:///ReactAssets/index.windows.bundle";
}
}
#endif
public override List<IReactPackage> Packages
{
get
{
return new List<IReactPackage>
{
new MainReactPackage(),
new ReactVideoPackage(),
};
}
}
public override bool UseDeveloperSupport
{
get
{
#if !BUNDLE || DEBUG
return true;
#else
return false;
#endif
}
}
}
}

View File

@@ -1,49 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="176c1514-b49e-4277-ad47-c17d9b8f034b"
Publisher="CN=publisher"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="176c1514-b49e-4277-ad47-c17d9b8f034b" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>VideoPlayer</DisplayName>
<PublisherDisplayName>React Native for UWP</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="VideoPlayer.App">
<uap:VisualElements
DisplayName="VideoPlayer"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="VideoPlayer"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="20164b9d-dedc-4b42-ac7a-27e45953166a"
Publisher="CN=react-native-video"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="20164b9d-dedc-4b42-ac7a-27e45953166a" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>VideoPlayer</DisplayName>
<PublisherDisplayName>react-native-video</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="VideoPlayer.App">
<uap:VisualElements
DisplayName="VideoPlayer"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="VideoPlayer"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

View File

@@ -1,29 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("VideoPlayer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VideoPlayer")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

View File

@@ -1,31 +0,0 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for VideoPlayer.MyClass and all of its public/private members
<Type Name="VideoPlayer.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="VideoPlayer.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<!--
To customize common C++/WinRT project properties:
* right-click the project node
* expand the Common Properties item
* select the C++/WinRT property page
For more advanced scenarios, and complete documentation, please see:
https://github.com/Microsoft/xlang/tree/master/src/package/cppwinrt/nuget
-->
<PropertyGroup />
<ItemDefinitionGroup />
</Project>

View File

@@ -0,0 +1,20 @@
#include "pch.h"
#include "ReactPackageProvider.h"
#include "NativeModules.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::VideoPlayer::implementation
{
void ReactPackageProvider::CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept
{
AddAttributedModules(packageBuilder);
}
} // namespace winrt::VideoPlayer::implementation

View File

@@ -0,0 +1,20 @@
#pragma once
#include "winrt/Microsoft.ReactNative.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::VideoPlayer::implementation
{
struct ReactPackageProvider : winrt::implements<ReactPackageProvider, IReactPackageProvider>
{
public: // IReactPackageProvider
void CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept;
};
} // namespace winrt::VideoPlayer::implementation

View File

@@ -1,230 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{A027BE54-D118-49A4-8D84-0666A2A93E64}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VideoPlayer</RootNamespace>
<AssemblyName>VideoPlayer</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.14393.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10586.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>VideoPlayer_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugBundle|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\DebugBundle\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseBundle|x86'">
<OutputPath>bin\x86\ReleaseBundle\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugBundle|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\DebugBundle\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseBundle|ARM'">
<OutputPath>bin\ARM\ReleaseBundle\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugBundle|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\DebugBundle\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseBundle|x64'">
<OutputPath>bin\x64\ReleaseBundle\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP;CODE_ANALYSIS;BUNDLE</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<None Include="project.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="VideoPlayer_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\node_modules\react-native-video\windows\ReactNativeVideo\ReactNativeVideo.csproj">
<Project>{e8f5f57f-757e-4237-ad23-f7a8755427cd}</Project>
<Name>ReactNativeVideo</Name>
</ProjectReference>
<ProjectReference Include="..\..\node_modules\react-native-windows\ReactWindows\ReactNative\ReactNative.csproj">
<Project>{c7673ad5-e3aa-468c-a5fd-fa38154e205c}</Project>
<Name>ReactNative</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup Condition="'$(Configuration)' == 'ReleaseBundle' or '$(Configuration)' == 'DebugBundle'">
<Content Include="ReactAssets\**\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,180 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{adf1cf02-8224-4167-a737-8cbe1a0d5208}</ProjectGuid>
<ProjectName>VideoPlayer</ProjectName>
<RootNamespace>VideoPlayer</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.15063.0</WindowsTargetPlatformMinVersion>
<PackageCertificateKeyFile>VideoPlayer_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateThumbprint>EB6A55E244E582B009FB1C12D3D915243789F63A</PackageCertificateThumbprint>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Debug|x64">
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
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<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
<Import Project="..\..\node_modules\react-native-windows\Microsoft.ReactNative.Cxx\Microsoft.ReactNative.Cxx.vcxitems" Label="Shared" />
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<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClInclude Include="ReactPackageProvider.h" />
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<Image Include="Assets\Square150x150Logo.scale-200.png" />
<Image Include="Assets\Square44x44Logo.scale-200.png" />
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Image Include="Assets\StoreLogo.png" />
<Image Include="Assets\Wide310x150Logo.scale-200.png" />
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<ClCompile Include="ReactPackageProvider.cpp" />
<ClCompile Include="pch.cpp">
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<ClCompile Include="App.cpp">
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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<Midl Include="App.idl">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<BundleCommand>
npx --no-install react-native bundle --platform windows --entry-file index.js --bundle-output $(MSBuildThisFileDirectory)/Bundle/index.windows.bundle --assets-dest $(MSBuildThisFileDirectory)/Bundle
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<Import Project="..\..\node_modules\react-native-windows\PropertySheets\Bundle.Cpp.targets" />
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<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="..\packages\Microsoft.UI.Xaml.2.3.191129002\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\packages\Microsoft.UI.Xaml.2.3.191129002\build\native\Microsoft.UI.Xaml.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('..\packages\Microsoft.UI.Xaml.2.3.191129002\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.UI.Xaml.2.3.191129002\build\native\Microsoft.UI.Xaml.targets'))" />
</Target>
</Project>

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@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ApplicationDefinition Include="App.xaml" />
</ItemGroup>
<ItemGroup>
<Midl Include="App.idl" />
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<ItemGroup>
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<ClCompile Include="App.cpp" />
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
<ClCompile Include="ReactPackageProvider.cpp" />
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<ClInclude Include="App.h" />
<ClInclude Include="ReactPackageProvider.h" />
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<Image Include="Assets\Wide310x150Logo.scale-200.png">
<Filter>Assets</Filter>
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<Image Include="Assets\StoreLogo.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square150x150Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\Square44x44Logo.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\SplashScreen.scale-200.png">
<Filter>Assets</Filter>
</Image>
<Image Include="Assets\LockScreenLogo.scale-200.png">
<Filter>Assets</Filter>
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<ItemGroup>
<AppxManifest Include="Package.appxmanifest" />
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<Filter Include="Assets">
<UniqueIdentifier>{e48dc53e-40b1-40cb-970a-f89935452892}</UniqueIdentifier>
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<None Include="packages.config" />
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<ItemGroup>
<Text Include="readme.txt" />
</ItemGroup>
</Project>

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// NativeModules.g.h -- contents generated by "react-native run-windows"
#define REACT_REGISTER_NATIVE_MODULE_PACKAGES()

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190730.2" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.3.191129002" targetFramework="native" />
</packages>

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@@ -0,0 +1 @@
#include "pch.h"

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@@ -0,0 +1,28 @@
#pragma once
#define NOMINMAX
#include <hstring.h>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <windows.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.UI.Xaml.Interop.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Microsoft.ReactNative.h>
#include <winrt/Microsoft.UI.Xaml.Automation.Peers.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Media.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
#include "nativeModules.g.h"

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@@ -1,17 +0,0 @@
{
"dependencies": {
"Facebook.CSSLayout": "2.0.1-pre",
"Microsoft.NETCore.UniversalWindowsPlatform": "5.2.2"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}

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