Removed autoRotate from codebase; added TV_OS target check for
orientation; added tvOS target to examples/basic/ios project
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@@ -34,20 +34,6 @@
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ReferencedContainer = "container:VideoPlayer.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "NO"
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buildForArchiving = "NO"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "00E356ED1AD99517003FC87E"
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BuildableName = "VideoPlayerTests.xctest"
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BlueprintName = "VideoPlayerTests"
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ReferencedContainer = "container:VideoPlayer.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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@@ -56,16 +42,6 @@
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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<TestableReference
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skipped = "NO">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "00E356ED1AD99517003FC87E"
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BuildableName = "VideoPlayerTests.xctest"
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BlueprintName = "VideoPlayerTests"
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ReferencedContainer = "container:VideoPlayer.xcodeproj">
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</BuildableReference>
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</TestableReference>
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</Testables>
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<MacroExpansion>
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<BuildableReference
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