Merge pull request #1089 from react-native-community/bugfix/exoplayer-progress-playable
ExoPlayer playableDuration incorrect
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commit
a3732885d3
26
README.md
26
README.md
@ -195,7 +195,6 @@ using System.Collections.Generic;
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onFullscreenPlayerDidPresent={this.fullScreenPlayerDidPresent} // Callback after fullscreen started
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onFullscreenPlayerWillDismiss={this.fullScreenPlayerWillDismiss} // Callback before fullscreen stops
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onFullscreenPlayerDidDismiss={this.fullScreenPlayerDidDismiss} // Callback after fullscreen stopped
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onProgress={this.setTime} // Callback every ~250ms with currentTime
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style={styles.backgroundVideo} />
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// Later to trigger fullscreen
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@ -242,6 +241,7 @@ var styles = StyleSheet.create({
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### Event props
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* [onLoad](#onload)
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* [onLoadStart](#onloadstart)
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* [onProgress](#onprogress)
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* [onTimedMetadata](#ontimedmetadata)
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### Methods
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@ -496,9 +496,9 @@ Payload:
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Property | Description
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--- | ---
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isNetwork | Boolean indicating if the media is being loaded from the network
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type | Type of the media. Not available on Windows
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uri | URI for the media source. Not available on Windows
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isNetwork | boolean | Boolean indicating if the media is being loaded from the network
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type | string | Type of the media. Not available on Windows
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uri | string | URI for the media source. Not available on Windows
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Example:
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```
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@ -511,6 +511,24 @@ Example:
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Platforms: all
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#### onProgress
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Callback function that is called every progressInterval seconds with info about which position the media is currently playing.
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Property | Description
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--- | ---
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currentTime | number | Current position in seconds
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playableDuration | number | Position to where the media can be played to using just the buffer in seconds
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seekableDuration | number | Position to where the media can be seeked to in seconds. Typically, the total length of the media
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Example:
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```
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{
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currentTime: 5.2,
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playableDuration: 34.6,
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seekableDuration: 888
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}
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```
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#### onTimedMetadata
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Callback function that is called when timed metadata becomes available
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@ -136,7 +136,7 @@ class ReactExoplayerView extends FrameLayout implements
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&& player.getPlayWhenReady()
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) {
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long pos = player.getCurrentPosition();
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long bufferedDuration = player.getBufferedPercentage() * player.getDuration();
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long bufferedDuration = player.getBufferedPercentage() * player.getDuration() / 100;
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eventEmitter.progressChanged(pos, bufferedDuration, player.getDuration());
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msg = obtainMessage(SHOW_PROGRESS);
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sendMessageDelayed(msg, Math.round(mProgressUpdateInterval));
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