Remove dispatch_async calls to main queue
Due to the changes made in #77
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commit
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16
RCTVideo.m
16
RCTVideo.m
@ -261,13 +261,11 @@ static NSString *const statusKeyPath = @"status";
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- (void)attachListeners
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{
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dispatch_async(dispatch_get_main_queue(), ^{
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// listen for end of file
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(playerItemDidReachEnd:)
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name:AVPlayerItemDidPlayToEndTimeNotification
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object:[_player currentItem]];
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});
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}
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- (void)playerItemDidReachEnd:(NSNotification *)notification
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@ -287,23 +285,17 @@ static NSString *const statusKeyPath = @"status";
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- (void)setResizeMode:(NSString*)mode
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{
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_resizeMode = mode;
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dispatch_async(dispatch_get_main_queue(), ^{
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_playerLayer.videoGravity = mode;
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});
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}
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- (void)setPaused:(BOOL)paused
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{
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if (paused) {
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[self stopProgressTimer];
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dispatch_async(dispatch_get_main_queue(), ^{
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[_player pause];
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});
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} else {
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[self startProgressTimer];
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dispatch_async(dispatch_get_main_queue(), ^{
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[_player play];
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});
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}
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_paused = paused;
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@ -323,7 +315,6 @@ static NSString *const statusKeyPath = @"status";
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CMTime tolerance = CMTimeMake(1000, timeScale);
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if (CMTimeCompare(current, cmSeekTime) != 0) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[_player seekToTime:cmSeekTime toleranceBefore:tolerance toleranceAfter:tolerance completionHandler:^(BOOL finished) {
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[_eventDispatcher sendInputEventWithName:RNVideoEventSeek body:@{
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@"currentTime": [NSNumber numberWithFloat:CMTimeGetSeconds(item.currentTime)],
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@ -331,7 +322,6 @@ static NSString *const statusKeyPath = @"status";
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@"target": self.reactTag
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}];
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}];
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});
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_pendingSeek = false;
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}
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@ -365,23 +355,17 @@ static NSString *const statusKeyPath = @"status";
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- (void)applyModifiers
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{
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if (_muted) {
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dispatch_async(dispatch_get_main_queue(), ^{
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[_player setVolume:0];
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[_player setMuted:YES];
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});
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} else {
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dispatch_async(dispatch_get_main_queue(), ^{
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[_player setVolume:_volume];
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[_player setMuted:NO];
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});
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}
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[self setResizeMode:_resizeMode];
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[self setRepeat:_repeat];
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[self setPaused:_paused];
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dispatch_async(dispatch_get_main_queue(), ^{
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[_player setRate:_rate];
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});
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}
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- (void)setRepeat:(BOOL)repeat {
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