Implement pending seek
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@ -5,6 +5,7 @@
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- Fix iOS bug which would break size of views when video is displayed with controls on a non full-screen React view. [#1931](https://github.com/react-native-community/react-native-video/pull/1931)
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- Fix iOS bug which would break size of views when video is displayed with controls on a non full-screen React view. [#1931](https://github.com/react-native-community/react-native-video/pull/1931)
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- Fix video dimensions being undefined when playing HLS in ios. [#1992](https://github.com/react-native-community/react-native-video/pull/1992)
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- Fix video dimensions being undefined when playing HLS in ios. [#1992](https://github.com/react-native-community/react-native-video/pull/1992)
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- Add support for audio mix with other apps for iOS. [#1978](https://github.com/react-native-community/react-native-video/pull/1978)
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- Add support for audio mix with other apps for iOS. [#1978](https://github.com/react-native-community/react-native-video/pull/1978)
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- Properly implement pending seek for iOS. [#1994](https://github.com/react-native-community/react-native-video/pull/1994)
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### Version 5.1.0-alpha5
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### Version 5.1.0-alpha5
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@ -645,6 +645,11 @@ static int const RCTVideoUnset = -1;
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height = [NSNumber numberWithFloat:_playerItem.presentationSize.height];
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height = [NSNumber numberWithFloat:_playerItem.presentationSize.height];
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orientation = _playerItem.presentationSize.width > _playerItem.presentationSize.height ? @"landscape" : @"portrait";
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orientation = _playerItem.presentationSize.width > _playerItem.presentationSize.height ? @"landscape" : @"portrait";
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}
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}
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if (_pendingSeek) {
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[self setCurrentTime:_pendingSeekTime];
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_pendingSeek = false;
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}
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if (self.onVideoLoad && _videoLoadStarted) {
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if (self.onVideoLoad && _videoLoadStarted) {
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self.onVideoLoad(@{@"duration": [NSNumber numberWithFloat:duration],
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self.onVideoLoad(@{@"duration": [NSNumber numberWithFloat:duration],
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@ -962,7 +967,6 @@ static int const RCTVideoUnset = -1;
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}
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}
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} else {
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} else {
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// TODO: See if this makes sense and if so, actually implement it
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_pendingSeek = true;
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_pendingSeek = true;
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_pendingSeekTime = [seekTime floatValue];
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_pendingSeekTime = [seekTime floatValue];
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}
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}
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