iOS Swift Conversion (#2527)
Converts iOS implementation from Objective-c to Swift # During the conversion process some updates to the code structure were also made - Modularize codebase from single file to smaller focused files - Untangled large nested IF statements - Added more null checks, since Swift is more strict with null pointers - Added property to allow for decoding of local video sources with self contained key for offline playback - Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
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@@ -1,20 +1,13 @@
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#pragma once
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#include "winrt/Microsoft.ReactNative.h"
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using namespace winrt::Microsoft::ReactNative;
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namespace winrt::VideoPlayer::implementation
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{
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struct ReactPackageProvider : winrt::implements<ReactPackageProvider, IReactPackageProvider>
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{
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public: // IReactPackageProvider
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void CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept;
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};
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} // namespace winrt::VideoPlayer::implementation
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#pragma once
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#include "winrt/Microsoft.ReactNative.h"
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namespace winrt::videoplayer::implementation
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{
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struct ReactPackageProvider : winrt::implements<ReactPackageProvider, winrt::Microsoft::ReactNative::IReactPackageProvider>
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{
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public: // IReactPackageProvider
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void CreatePackage(winrt::Microsoft::ReactNative::IReactPackageBuilder const &packageBuilder) noexcept;
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};
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} // namespace winrt::videoplayer::implementation
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