iOS Swift Conversion (#2527)

Converts iOS implementation from Objective-c to Swift

# During the conversion process some updates to the code structure were also made
- Modularize codebase from single file to smaller focused files
- Untangled large nested IF statements
- Added more null checks, since Swift is more strict with null pointers
- Added property to allow for decoding of local video sources with self contained key for offline playback
- Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
This commit is contained in:
Nick Fujita
2022-05-19 22:29:25 +09:00
committed by GitHub
parent d681e5505f
commit 68b9db4d11
138 changed files with 8869 additions and 7589 deletions

View File

@@ -1,20 +1,13 @@
#pragma once
#include "winrt/Microsoft.ReactNative.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::VideoPlayer::implementation
{
struct ReactPackageProvider : winrt::implements<ReactPackageProvider, IReactPackageProvider>
{
public: // IReactPackageProvider
void CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept;
};
} // namespace winrt::VideoPlayer::implementation
#pragma once
#include "winrt/Microsoft.ReactNative.h"
namespace winrt::videoplayer::implementation
{
struct ReactPackageProvider : winrt::implements<ReactPackageProvider, winrt::Microsoft::ReactNative::IReactPackageProvider>
{
public: // IReactPackageProvider
void CreatePackage(winrt::Microsoft::ReactNative::IReactPackageBuilder const &packageBuilder) noexcept;
};
} // namespace winrt::videoplayer::implementation