iOS Swift Conversion (#2527)

Converts iOS implementation from Objective-c to Swift

# During the conversion process some updates to the code structure were also made
- Modularize codebase from single file to smaller focused files
- Untangled large nested IF statements
- Added more null checks, since Swift is more strict with null pointers
- Added property to allow for decoding of local video sources with self contained key for offline playback
- Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
This commit is contained in:
Nick Fujita
2022-05-19 22:29:25 +09:00
committed by GitHub
parent d681e5505f
commit 68b9db4d11
138 changed files with 8869 additions and 7589 deletions

View File

@@ -1,15 +1,18 @@
#pragma once
#include "App.xaml.g.h"
namespace winrt::VideoPlayer::implementation
{
struct App : AppT<App>
{
App() noexcept;
};
} // namespace winrt::VideoPlayer::implementation
#pragma once
#include "App.xaml.g.h"
namespace activation = winrt::Windows::ApplicationModel::Activation;
namespace winrt::videoplayer::implementation
{
struct App : AppT<App>
{
App() noexcept;
void OnLaunched(activation::LaunchActivatedEventArgs const&);
void OnSuspending(IInspectable const&, Windows::ApplicationModel::SuspendingEventArgs const&);
void OnNavigationFailed(IInspectable const&, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs const&);
private:
using super = AppT<App>;
};
} // namespace winrt::videoplayer::implementation