iOS Swift Conversion (#2527)

Converts iOS implementation from Objective-c to Swift

# During the conversion process some updates to the code structure were also made
- Modularize codebase from single file to smaller focused files
- Untangled large nested IF statements
- Added more null checks, since Swift is more strict with null pointers
- Added property to allow for decoding of local video sources with self contained key for offline playback
- Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
This commit is contained in:
Nick Fujita
2022-05-19 22:29:25 +09:00
committed by GitHub
parent d681e5505f
commit 68b9db4d11
138 changed files with 8869 additions and 7589 deletions

View File

@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29215.179
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "videoplayer", "videoplayer\videoplayer.vcxproj", "{BF9FF035-B976-4990-86FE-09D015E91C20}"
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@@ -15,11 +15,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReactCommon", "..\node_modu
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ProjectSection(ProjectDependencies) = postProject
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@@ -30,145 +25,163 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JSI.Universal", "..\node_mo
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{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D}.Release|ARM.Build.0 = Release|ARM
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D}.Release|ARM64.ActiveCfg = Release|ARM64
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D}.Release|ARM64.Build.0 = Release|ARM64
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D}.Release|x64.ActiveCfg = Release|x64
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D}.Release|x64.Build.0 = Release|x64
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D}.Release|x86.ActiveCfg = Release|Win32
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D}.Release|x86.Build.0 = Release|Win32
{765365E4-9553-4900-9F69-E26D4309C8DA}.Debug|ARM64.ActiveCfg = Debug|ARM64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Debug|ARM64.Build.0 = Debug|ARM64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Debug|x64.ActiveCfg = Debug|x64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Debug|x64.Build.0 = Debug|x64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Debug|x86.ActiveCfg = Debug|Win32
{765365E4-9553-4900-9F69-E26D4309C8DA}.Debug|x86.Build.0 = Debug|Win32
{765365E4-9553-4900-9F69-E26D4309C8DA}.Release|ARM64.ActiveCfg = Release|ARM64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Release|ARM64.Build.0 = Release|ARM64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Release|x64.ActiveCfg = Release|x64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Release|x64.Build.0 = Release|x64
{765365E4-9553-4900-9F69-E26D4309C8DA}.Release|x86.ActiveCfg = Release|Win32
{765365E4-9553-4900-9F69-E26D4309C8DA}.Release|x86.Build.0 = Release|Win32
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|ARM.ActiveCfg = Debug|ARM
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|ARM.Build.0 = Debug|ARM
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|ARM64.ActiveCfg = Debug|ARM64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|ARM64.Build.0 = Debug|ARM64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|x64.ActiveCfg = Debug|x64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|x64.Build.0 = Debug|x64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|x86.ActiveCfg = Debug|Win32
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Debug|x86.Build.0 = Debug|Win32
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|ARM.ActiveCfg = Release|ARM
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|ARM.Build.0 = Release|ARM
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|ARM64.ActiveCfg = Release|ARM64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|ARM64.Build.0 = Release|ARM64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|x64.ActiveCfg = Release|x64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|x64.Build.0 = Release|x64
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|x86.ActiveCfg = Release|Win32
{0D1E54D3-4BE1-4DAF-98BF-124C28C85014}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -176,16 +189,15 @@ Global
GlobalSection(NestedProjects) = preSolution
{A990658C-CE31-4BCC-976F-0FC6B1AF693D} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{A9D95A91-4DB7-4F72-BEB6-FE8A5C89BFBD} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{11C084A3-A57C-4296-A679-CAC17B603144} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{C38970C0-5FBF-4D69-90D8-CBAC225AE895} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{F7D32BD0-2749-483E-9A0D-1635EF7E3136} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{0CC28589-39E4-4288-B162-97B959F8B843} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{A62D504A-16B8-41D2-9F19-E2E86019E5E4} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{DA8B35B3-DA00-4B02-BDE6-6A397B3FD46B} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{67A1076F-7790-4203-86EA-4402CCB5E782} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{FCA38F3C-7C73-4C47-BE4E-32F77FA8538D} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{2049DBE9-8D13-42C9-AE4B-413AE38FFFD0} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{84E05BFA-CBAF-4F0D-BFB6-4CE85742A57E} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
{EF074BA1-2D54-4D49-A28E-5E040B47CD2E} = {5EA20F54-880A-49F3-99FA-4B3FE54E8AB1}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D43FAD39-F619-437D-BB40-04A3982ACB6A}

View File

@@ -0,0 +1 @@
/Bundle

View File

@@ -1,50 +1,79 @@
#include "pch.h"
#include "App.h"
#include "ReactPackageProvider.h"
#include "winrt/ReactNativeVideoCPP.h"
using namespace winrt::VideoPlayer;
using namespace winrt::VideoPlayer::implementation;
/// <summary>
/// Initializes the singleton application object. This is the first line of
/// authored code executed, and as such is the logical equivalent of main() or
/// WinMain().
/// </summary>
App::App() noexcept
{
MainComponentName(L"VideoPlayer");
#if BUNDLE
JavaScriptBundleFile(L"index");
InstanceSettings().UseWebDebugger(false);
InstanceSettings().UseFastRefresh(false);
#else
JavaScriptMainModuleName(L"index");
InstanceSettings().UseWebDebugger(true);
InstanceSettings().UseFastRefresh(true);
#endif
#if _DEBUG
InstanceSettings().EnableDeveloperMenu(true);
#else
InstanceSettings().EnableDeveloperMenu(false);
#endif
PackageProviders().Append(make<ReactPackageProvider>()); // Includes all modules in this project
PackageProviders().Append(winrt::ReactNativeVideoCPP::ReactPackageProvider());
REACT_REGISTER_NATIVE_MODULE_PACKAGES(); //code-gen macro from autolink
InitializeComponent();
// This works around a cpp/winrt bug with composable/aggregable types tracked
// by 22116519
AddRef();
m_inner.as<::IUnknown>()->Release();
}
#include "pch.h"
#include "App.h"
#include "AutolinkedNativeModules.g.h"
#include "ReactPackageProvider.h"
using namespace winrt::videoplayer;
using namespace winrt::videoplayer::implementation;
using namespace winrt;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Navigation;
using namespace Windows::ApplicationModel;
/// <summary>
/// Initializes the singleton application object. This is the first line of
/// authored code executed, and as such is the logical equivalent of main() or
/// WinMain().
/// </summary>
App::App() noexcept
{
#if BUNDLE
JavaScriptBundleFile(L"src/index.windows");
InstanceSettings().UseWebDebugger(false);
InstanceSettings().UseFastRefresh(false);
#else
JavaScriptMainModuleName(L"src/index");
InstanceSettings().UseWebDebugger(true);
InstanceSettings().UseFastRefresh(true);
#endif
#if _DEBUG
InstanceSettings().UseDeveloperSupport(true);
#else
InstanceSettings().UseDeveloperSupport(false);
#endif
RegisterAutolinkedNativeModulePackages(PackageProviders()); // Includes any autolinked modules
PackageProviders().Append(make<ReactPackageProvider>()); // Includes all modules in this project
InitializeComponent();
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(activation::LaunchActivatedEventArgs const& e)
{
super::OnLaunched(e);
Frame rootFrame = Window::Current().Content().as<Frame>();
rootFrame.Navigate(xaml_typename<videoplayer::MainPage>(), box_value(e.Arguments()));
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
void App::OnSuspending([[maybe_unused]] IInspectable const& sender, [[maybe_unused]] SuspendingEventArgs const& e)
{
// Save application state and stop any background activity
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void App::OnNavigationFailed(IInspectable const&, NavigationFailedEventArgs const& e)
{
throw hresult_error(E_FAIL, hstring(L"Failed to load Page ") + e.SourcePageType().Name);
}

View File

@@ -1,15 +1,18 @@
#pragma once
#include "App.xaml.g.h"
namespace winrt::VideoPlayer::implementation
{
struct App : AppT<App>
{
App() noexcept;
};
} // namespace winrt::VideoPlayer::implementation
#pragma once
#include "App.xaml.g.h"
namespace activation = winrt::Windows::ApplicationModel::Activation;
namespace winrt::videoplayer::implementation
{
struct App : AppT<App>
{
App() noexcept;
void OnLaunched(activation::LaunchActivatedEventArgs const&);
void OnSuspending(IInspectable const&, Windows::ApplicationModel::SuspendingEventArgs const&);
void OnNavigationFailed(IInspectable const&, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs const&);
private:
using super = AppT<App>;
};
} // namespace winrt::videoplayer::implementation

View File

@@ -1,3 +1,3 @@
namespace VideoPlayer
{
}
namespace videoplayer
{
}

View File

@@ -1,8 +1,8 @@
<react:ReactApplication
x:Class="VideoPlayer.App"
x:Class="videoplayer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:VideoPlayer"
xmlns:local="using:videoplayer"
xmlns:react="using:Microsoft.ReactNative">
<Application.Resources>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />

View File

@@ -0,0 +1,18 @@
// AutolinkedNativeModules.g.cpp contents generated by "react-native autolink-windows"
// clang-format off
#include "pch.h"
#include "AutolinkedNativeModules.g.h"
// Includes from react-native-video
#include <winrt/ReactNativeVideoCPP.h>
namespace winrt::Microsoft::ReactNative
{
void RegisterAutolinkedNativeModulePackages(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::ReactNative::IReactPackageProvider> const& packageProviders)
{
// IReactPackageProviders from react-native-video
packageProviders.Append(winrt::ReactNativeVideoCPP::ReactPackageProvider());
}
}

View File

@@ -0,0 +1,10 @@
// AutolinkedNativeModules.g.h contents generated by "react-native autolink-windows"
// clang-format off
#pragma once
namespace winrt::Microsoft::ReactNative
{
void RegisterAutolinkedNativeModulePackages(winrt::Windows::Foundation::Collections::IVector<winrt::Microsoft::ReactNative::IReactPackageProvider> const& packageProviders);
}

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- AutolinkedNativeModules.g.props contents generated by "react-native autolink-windows" -->
<PropertyGroup>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- AutolinkedNativeModules.g.targets contents generated by "react-native autolink-windows" -->
<ItemGroup>
<!-- Projects from react-native-video -->
<ProjectReference Include="$(ProjectDir)..\..\node_modules\react-native-video\windows\ReactNativeVideoCPP\ReactNativeVideoCPP.vcxproj">
<Project>{0d1e54d3-4be1-4daf-98bf-124c28c85014}</Project>
</ProjectReference>
</ItemGroup>
</Project>

View File

@@ -1,2 +0,0 @@
*
!.gitignore

View File

@@ -0,0 +1,20 @@
#include "pch.h"
#include "MainPage.h"
#if __has_include("MainPage.g.cpp")
#include "MainPage.g.cpp"
#endif
#include "App.h"
using namespace winrt;
using namespace Windows::UI::Xaml;
namespace winrt::videoplayer::implementation
{
MainPage::MainPage()
{
InitializeComponent();
auto app = Application::Current().as<App>();
ReactRootView().ReactNativeHost(app->Host());
}
}

View File

@@ -0,0 +1,19 @@
#pragma once
#include "MainPage.g.h"
#include <winrt/Microsoft.ReactNative.h>
namespace winrt::videoplayer::implementation
{
struct MainPage : MainPageT<MainPage>
{
MainPage();
};
}
namespace winrt::videoplayer::factory_implementation
{
struct MainPage : MainPageT<MainPage, implementation::MainPage>
{
};
}

View File

@@ -0,0 +1,8 @@
namespace videoplayer
{
[default_interface]
runtimeclass MainPage : Windows.UI.Xaml.Controls.Page
{
MainPage();
}
}

View File

@@ -0,0 +1,16 @@
<Page
x:Class="videoplayer.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:videoplayer"
xmlns:react="using:Microsoft.ReactNative"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<react:ReactRootView
x:Name="ReactRootView"
ComponentName="VideoPlayer"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"
MinHeight="400"/>
</Page>

View File

@@ -6,16 +6,16 @@
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="20164b9d-dedc-4b42-ac7a-27e45953166a"
Publisher="CN=react-native-video"
<Identity
Name="03e5ea38-79e9-4edf-b08f-ceebd0c5aaff"
Publisher="CN=nickf"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="20164b9d-dedc-4b42-ac7a-27e45953166a" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<mp:PhoneIdentity PhoneProductId="03e5ea38-79e9-4edf-b08f-ceebd0c5aaff" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>VideoPlayer</DisplayName>
<PublisherDisplayName>react-native-video</PublisherDisplayName>
<DisplayName>videoplayer</DisplayName>
<PublisherDisplayName>nickf</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
@@ -28,14 +28,15 @@
</Resources>
<Applications>
<Application Id="App"
<Application
Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="VideoPlayer.App">
EntryPoint="videoplayer.App">
<uap:VisualElements
DisplayName="VideoPlayer"
DisplayName="videoplayer"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="VideoPlayer"
Description="videoplayer"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />

View File

@@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<!--
To customize common C++/WinRT project properties:
* right-click the project node
* expand the Common Properties item
* select the C++/WinRT property page
For more advanced scenarios, and complete documentation, please see:
https://github.com/Microsoft/xlang/tree/master/src/package/cppwinrt/nuget
-->
<PropertyGroup />
<ItemDefinitionGroup />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<!--
To customize common C++/WinRT project properties:
* right-click the project node
* expand the Common Properties item
* select the C++/WinRT property page
For more advanced scenarios, and complete documentation, please see:
https://github.com/Microsoft/xlang/tree/master/src/package/cppwinrt/nuget
-->
<PropertyGroup />
<ItemDefinitionGroup />
</Project>

View File

@@ -1,20 +1,15 @@
#include "pch.h"
#include "ReactPackageProvider.h"
#include "NativeModules.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::VideoPlayer::implementation
{
void ReactPackageProvider::CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept
{
AddAttributedModules(packageBuilder);
}
} // namespace winrt::VideoPlayer::implementation
#include "pch.h"
#include "ReactPackageProvider.h"
#include "NativeModules.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::videoplayer::implementation
{
void ReactPackageProvider::CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept
{
AddAttributedModules(packageBuilder);
}
} // namespace winrt::videoplayer::implementation

View File

@@ -1,20 +1,13 @@
#pragma once
#include "winrt/Microsoft.ReactNative.h"
using namespace winrt::Microsoft::ReactNative;
namespace winrt::VideoPlayer::implementation
{
struct ReactPackageProvider : winrt::implements<ReactPackageProvider, IReactPackageProvider>
{
public: // IReactPackageProvider
void CreatePackage(IReactPackageBuilder const &packageBuilder) noexcept;
};
} // namespace winrt::VideoPlayer::implementation
#pragma once
#include "winrt/Microsoft.ReactNative.h"
namespace winrt::videoplayer::implementation
{
struct ReactPackageProvider : winrt::implements<ReactPackageProvider, winrt::Microsoft::ReactNative::IReactPackageProvider>
{
public: // IReactPackageProvider
void CreatePackage(winrt::Microsoft::ReactNative::IReactPackageBuilder const &packageBuilder) noexcept;
};
} // namespace winrt::videoplayer::implementation

View File

@@ -1,2 +0,0 @@
// NativeModules.g.h -- contents generated by "react-native run-windows"
#define REACT_REGISTER_NATIVE_MODULE_PACKAGES()

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190730.2" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.3.191129002" targetFramework="native" />
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.200615.7" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.3.191129002" targetFramework="native" />
</packages>

View File

@@ -1 +1 @@
#include "pch.h"
#include "pch.h"

View File

@@ -1,28 +1,26 @@
#pragma once
#define NOMINMAX
#include <hstring.h>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <windows.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.UI.Xaml.Interop.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Microsoft.ReactNative.h>
#include <winrt/Microsoft.UI.Xaml.Automation.Peers.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Media.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
#include "nativeModules.g.h"
#pragma once
#define NOMINMAX
#include <hstring.h>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <windows.h>
#include <winrt/Windows.ApplicationModel.Activation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.UI.Xaml.Interop.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Microsoft.ReactNative.h>
#include <winrt/Microsoft.UI.Xaml.Automation.Peers.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Media.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>

View File

@@ -1,172 +1,196 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\packages\Microsoft.Windows.CppWinRT.2.0.190730.2\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{adf1cf02-8224-4167-a737-8cbe1a0d5208}</ProjectGuid>
<ProjectName>VideoPlayer</ProjectName>
<RootNamespace>VideoPlayer</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.15063.0</WindowsTargetPlatformMinVersion>
<PackageCertificateKeyFile>VideoPlayer_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateThumbprint>EB6A55E244E582B009FB1C12D3D915243789F63A</PackageCertificateThumbprint>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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View File

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