iOS Swift Conversion (#2527)

Converts iOS implementation from Objective-c to Swift

# During the conversion process some updates to the code structure were also made
- Modularize codebase from single file to smaller focused files
- Untangled large nested IF statements
- Added more null checks, since Swift is more strict with null pointers
- Added property to allow for decoding of local video sources with self contained key for offline playback
- Updates example apps to test react-native 0.63.4 and uses auto native dependency imports for android and ios
This commit is contained in:
Nick Fujita
2022-05-19 22:29:25 +09:00
committed by GitHub
parent d681e5505f
commit 68b9db4d11
138 changed files with 8869 additions and 7589 deletions

View File

@@ -1,25 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0620"
LastUpgradeVersion = "1130"
version = "1.3">
<BuildAction
parallelizeBuildables = "NO"
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "83CBBA2D1A601D0E00E9B192"
BuildableName = "libReact.a"
BlueprintName = "React"
ReferencedContainer = "container:../node_modules/react-native/React/React.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
@@ -42,18 +28,17 @@
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "00E356ED1AD99517003FC87E"
BuildableName = "VideoPlayerTests.xctest"
BlueprintName = "VideoPlayerTests"
ReferencedContainer = "container:VideoPlayer.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "13B07F861A680F5B00A75B9A"
BuildableName = "VideoPlayer.app"
BlueprintName = "VideoPlayer"
ReferencedContainer = "container:VideoPlayer.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
@@ -75,8 +60,6 @@
ReferencedContainer = "container:VideoPlayer.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"