Fixes bug making it impossible to pause video from controls.

This commit is contained in:
Joel Arvidsson 2016-02-18 21:45:09 -03:00
parent 6f08e68b8e
commit 5a96daac51

View File

@ -6,12 +6,14 @@
static NSString *const statusKeyPath = @"status";
static NSString *const playbackLikelyToKeepUpKeyPath = @"playbackLikelyToKeepUp";
static NSString *const playbackBufferEmptyKeyPath = @"playbackBufferEmpty";
@implementation RCTVideo
{
AVPlayer *_player;
AVPlayerItem *_playerItem;
BOOL _playerItemObserversSet;
BOOL _playerBufferEmpty;
AVPlayerLayer *_playerLayer;
AVPlayerViewController *_playerViewController;
NSURL *_videoURL;
@ -50,6 +52,7 @@ static NSString *const playbackLikelyToKeepUpKeyPath = @"playbackLikelyToKeepUp"
_lastSeekTime = 0.0f;
_progressUpdateInterval = 250;
_controls = NO;
_playerBufferEmpty = YES;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationWillResignActive:)
@ -178,6 +181,7 @@ static NSString *const playbackLikelyToKeepUpKeyPath = @"playbackLikelyToKeepUp"
- (void)addPlayerItemObservers
{
[_playerItem addObserver:self forKeyPath:statusKeyPath options:0 context:nil];
[_playerItem addObserver:self forKeyPath:playbackBufferEmptyKeyPath options:0 context:nil];
[_playerItem addObserver:self forKeyPath:playbackLikelyToKeepUpKeyPath options:0 context:nil];
_playerItemObserversSet = YES;
}
@ -189,6 +193,7 @@ static NSString *const playbackLikelyToKeepUpKeyPath = @"playbackLikelyToKeepUp"
{
if (_playerItemObserversSet) {
[_playerItem removeObserver:self forKeyPath:statusKeyPath];
[_playerItem removeObserver:self forKeyPath:playbackBufferEmptyKeyPath];
[_playerItem removeObserver:self forKeyPath:playbackLikelyToKeepUpKeyPath];
_playerItemObserversSet = NO;
}
@ -279,11 +284,14 @@ static NSString *const playbackLikelyToKeepUpKeyPath = @"playbackLikelyToKeepUp"
@"domain": _playerItem.error.domain},
@"target": self.reactTag}];
}
} else if ([keyPath isEqualToString:playbackBufferEmptyKeyPath]) {
_playerBufferEmpty = YES;
} else if ([keyPath isEqualToString:playbackLikelyToKeepUpKeyPath]) {
// Continue playing (or not if paused) after being paused due to hitting an unbuffered zone.
if (_playerItem.playbackLikelyToKeepUp) {
if ((!_controls || _playerBufferEmpty) && _playerItem.playbackLikelyToKeepUp) {
[self setPaused:_paused];
}
_playerBufferEmpty = NO;
}
} else {
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];