feat(iOS): rewrite DRM Module (#4136)

* minimal api

* add suport for `getLicense`

* update logic for obtaining `assetId`

* add support for localSourceEncryptionKeyScheme

* fix typo

* fix pendingLicenses key bug

* lint code

* code clean

* code clean

* remove old files

* fix tvOS build

* fix errors loop

* move `localSourceEncryptionKeyScheme` into drm params

* add check for drm type

* use DebugLog

* lint

* update docs

* lint code

* fix bad rebase

* update docs

* fix crashes on simulators

* show error on simulator when using DRM

* fix typos

* code clean
This commit is contained in:
Krzysztof Moch
2024-09-20 17:46:10 +02:00
committed by GitHub
parent c96f7d41f3
commit 0e4c95def9
15 changed files with 578 additions and 484 deletions

View File

@@ -137,6 +137,20 @@ You can specify the DRM type, either by string or using the exported DRMType enu
Valid values are, for Android: DRMType.WIDEVINE / DRMType.PLAYREADY / DRMType.CLEARKEY.
for iOS: DRMType.FAIRPLAY
### `localSourceEncryptionKeyScheme`
<PlatformsList types={['iOS']} />
Set the url scheme for stream encryption key for local assets
Type: String
Example:
```
localSourceEncryptionKeyScheme="my-offline-key"
```
## Common Usage Scenarios
### Send cookies to license server