Then follow the instructions for your platform to link react-native-video into your project:
### iOS installation
<details>
<summary>iOS details</summary>
#### Standard Method
**React Native 0.60 and above**
Run `npx pod-install`. Linking is not required in React Native 0.60 and above.
**React Native 0.59 and below**
Run `react-native link react-native-video` to link the react-native-video library.
#### Enable Static Linking for dependencies in your ios project Podfile
Add `use_frameworks! :linkage => :static` just under `platform :ios` in your ios project Podfile.
[See the example ios project for reference](examples/basic/ios/Podfile#L5)
#### Using CocoaPods (required to enable caching)
Setup your Podfile like it is described in the [react-native documentation](https://facebook.github.io/react-native/docs/integration-with-existing-apps#configuring-cocoapods-dependencies).
Depending on your requirements you have to choose between the two possible subpodspecs:
Video only:
```diff
pod 'Folly', :podspec => '../node_modules/react-native/third-party-podspecs/Folly.podspec'
Google IMA is the google SDK to support Client Side Ads Integration (CSAI), see [google documentation](https://developers.google.com/interactive-media-ads/docs/sdks/ios/client-side) for more informations.
To enable google IMA usage define add following line in your podfile:
If using com.facebook.react.PackageList to auto import native dependencies, there are no updates required here. Please see the android example project for more details.
A Boolean value that indicates whether the player should automatically delay playback in order to minimize stalling. For clients linked against iOS 10.0 and later
* **false** - Immediately starts playback
* **true (default)** - Delays playback in order to minimize stalling
Adjust the buffer settings. This prop takes an object with one or more of the properties listed below.
Property | Type | Description
--- | --- | ---
minBufferMs | number | The default minimum duration of media that the player will attempt to ensure is buffered at all times, in milliseconds.
maxBufferMs | number | The default maximum duration of media that the player will attempt to buffer, in milliseconds.
bufferForPlaybackMs | number | The default duration of media that must be buffered for playback to start or resume following a user action such as a seek, in milliseconds.
bufferForPlaybackAfterRebufferMs | number | The default duration of media that must be buffered for playback to resume after a rebuffer, in milliseconds. A rebuffer is defined to be caused by buffer depletion rather than a user action.
maxHeapAllocationPercent | number | The percentage of available heap that the video can use to buffer, between 0 and 1
minBackBufferMemoryReservePercent | number | The percentage of available app memory at which during startup the back buffer will be disabled, between 0 and 1
minBufferMemoryReservePercent | number | The percentage of available app memory to keep in reserve that prevents buffer from using it, between 0 and 1
Note on Android, native controls are available by default.
If needed, you can also add your controls or use a package like [react-native-video-controls](https://github.com/itsnubix/react-native-video-controls) or [react-native-media-console](https://github.com/criszz77/react-native-media-console), see [Usefull Side Project](./docs/PROJECTS.md).
The start time in ms for SSAI content. This determines at what time to load the video info like resolutions. Use this only when you have SSAI stream where ads resolution is not the same as content resolution.
For more details on these filters refer to the [iOS docs](https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html#//apple_ref/doc/uid/TP30000136-SW55).
Notes:
1. Using a filter can impact CPU usage. A workaround is to save the video with the filter and then load the saved video.
2. Video filter is currently not supported on HLS playlists.
Controls whether the player enters fullscreen on play.
* **false (default)** - Don't display the video in fullscreen
* **true** - Display the video in fullscreen
Platforms: iOS
#### fullscreenAutorotate
If a preferred [fullscreenOrientation](#fullscreenorientation) is set, causes the video to rotate to that orientation but permits rotation of the screen to orientation held by user. Defaults to TRUE.
Platforms: iOS
#### fullscreenOrientation
* **all (default)** -
* **landscape**
* **portrait**
Platforms: iOS
#### headers
Pass headers to the HTTP client. Can be used for authorization. Headers must be a part of the source object.
Sets the minimum number of times to retry loading data before failing and reporting an error to the application. Useful to recover from transient internet failures.
* **"inherit" (default)** - Use the default AVPlayer behavior
* **"mix"** - Audio from this video mixes with audio from other apps.
* **"duck"** - Reduces the volume of other apps while audio from this video plays.
Platforms: iOS
#### muted
Controls whether the audio is muted
* **false (default)** - Don't mute audio
* **true** - Mute audio
Platforms: all
#### paused
Controls whether the media is paused
* **false (default)** - Don't pause the media
* **true** - Pause the media
Platforms: all
#### pictureInPicture
Determine whether the media should played as picture in picture.
* **false (default)** - Don't not play as picture in picture
* **true** - Play the media as picture in picture
Platforms: iOS
#### playInBackground
Determine whether the media should continue playing while the app is in the background. This allows customers to continue listening to the audio.
* **false (default)** - Don't continue playing the media
* **true** - Continue playing the media
To use this feature on iOS, you must:
* [Enable Background Audio](https://developer.apple.com/library/archive/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionBasics/AudioSessionBasics.html#//apple_ref/doc/uid/TP40007875-CH3-SW3) in your Xcode project
Determine whether the media should continue playing when notifications or the Control Center are in front of the video.
* **false (default)** - Don't continue playing the media
* **true** - Continue playing the media
Platforms: iOS
#### poster
An image to display while the video is loading
<br>Value: string with a URL for the poster, e.g. "https://baconmockup.com/300/200/"
Platforms: all
#### posterResizeMode
Determines how to resize the poster image when the frame doesn't match the raw video dimensions.
* **"contain" (default)** - Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or less than the corresponding dimension of the view (minus padding).
* **"center"** - Center the image in the view along both dimensions. If the image is larger than the view, scale it down uniformly so that it is contained in the view.
* **"cover"** - Scale the image uniformly (maintain the image's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).
* **"none"** - Don't apply resize
* **"repeat"** - Repeat the image to cover the frame of the view. The image will keep its size and aspect ratio. (iOS only)
* **"stretch"** - Scale width and height independently, This may change the aspect ratio of the src.
Platforms: all
#### preferredForwardBufferDuration
The duration the player should buffer media from the network ahead of the playhead to guard against playback disruption. Sets the [preferredForwardBufferDuration](https://developer.apple.com/documentation/avfoundation/avplayeritem/1643630-preferredforwardbufferduration) instance property on AVPlayerItem.
Default: 0
Platforms: iOS
#### preventsDisplaySleepDuringVideoPlayback
Controls whether or not the display should be allowed to sleep while playing the video. Default is not to allow display to sleep.
Default: true
Platforms: iOS, Android
#### progressUpdateInterval
Delay in milliseconds between onProgress events in milliseconds.
Default: 250.0
Platforms: all
### rate
Speed at which the media should play.
* **0.0** - Pauses the video
* **1.0** - Play at normal speed
* **Other values** - Slow down or speed up playback
Platforms: all
#### repeat
Determine whether to repeat the video when the end is reached
Determines how to resize the video when the frame doesn't match the raw video dimensions.
* **"none" (default)** - Don't apply resize
* **"contain"** - Scale the video uniformly (maintain the video's aspect ratio) so that both dimensions (width and height) of the video will be equal to or less than the corresponding dimension of the view (minus padding).
* **"cover"** - Scale the video uniformly (maintain the video's aspect ratio) so that both dimensions (width and height) of the image will be equal to or larger than the corresponding dimension of the view (minus padding).
* **"stretch"** - Scale width and height independently, This may change the aspect ratio of the src.
"system" (default) | N/A | Play the audio track that matches the system language. If none match, play the first track.
"disabled" | N/A | Turn off audio
"title" | string | Play the audio track with the title specified as the Value, e.g. "French"
"language" | string | Play the audio track with the language specified as the Value, e.g. "fr"
"index" | number | Play the audio track with the index specified as the value, e.g. 0
If a track matching the specified Type (and Value if appropriate) is unavailable, the first audio track will be played. If multiple tracks match the criteria, the first match will be used.
Configure which text track (caption or subtitle), if any, is shown.
```
selectedTextTrack={{
type: Type,
value: Value
}}
```
Example:
```
selectedTextTrack={{
type: "title",
value: "English Subtitles"
}}
```
Type | Value | Description
--- | --- | ---
"system" (default) | N/A | Display captions only if the system preference for captions is enabled
"disabled" | N/A | Don't display a text track
"title" | string | Display the text track with the title specified as the Value, e.g. "French 1"
"language" | string | Display the text track with the language specified as the Value, e.g. "fr"
"index" | number | Display the text track with the index specified as the value, e.g. 0
Both iOS & Android (only 4.4 and higher) offer Settings to enable Captions for hearing impaired people. If "system" is selected and the Captions Setting is enabled, iOS/Android will look for a caption that matches that customer's language and display it.
If a track matching the specified Type (and Value if appropriate) is unavailable, no text track will be displayed. If multiple tracks match the criteria, the first match will be used.
Configure which video track should be played. By default, the player uses Adaptive Bitrate Streaming to automatically select the stream it thinks will perform best based on available bandwidth.
```
selectedVideoTrack={{
type: Type,
value: Value
}}
```
Example:
```
selectedVideoTrack={{
type: "resolution",
value: 480
}}
```
Type | Value | Description
--- | --- | ---
"auto" (default) | N/A | Let the player determine which track to play using ABR
"disabled" | N/A | Turn off video
"resolution" | number | Play the video track with the height specified, e.g. 480 for the 480p stream
"index" | number | Play the video track with the index specified as the value, e.g. 0
If a track matching the specified Type (and Value if appropriate) is unavailable, ABR will be used.
Sets the media source. You can pass an asset loaded via require or an object with a uri.
Setting the source will trigger the player to attempt to load the provided media with all other given props. Please be sure that all props are provided before/at the same time as setting the source.
Rendering the player component with a null source will init the player, and start playing once a source value is provided.
Providing a null source value after loading a previous source will stop playback, and clear out the previous source content.
The docs for this prop are incomplete and will be updated as each option is investigated and tested.
##### Asset loaded via require
Example:
```
const sintel = require('./sintel.mp4');
source={sintel}
```
##### URI string
A number of URI schemes are supported by passing an object with a `uri` attribute.
Note: Using this feature adding an entry for NSAppleMusicUsageDescription to your Info.plist file as described [here](https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CocoaKeys.html)
Platforms: iOS
##### Explicit mimetype for the stream
Provide a member `type` with value (`mpd`/`m3u8`/`ism`) inside the source object.
Sometimes is needed when URL extension does not match with the mimetype that you are expecting, as seen on the next example. (Extension is .ism -smooth streaming- but file served is on format mpd -mpeg dash-)
type | Mime type of the track<br>* TextTrackType.SRT - SubRip (.srt)<br> * TextTrackType.TTML - TTML (.ttml)<br> * TextTrackType.VTT - WebVTT (.vtt)<br>iOS only supports VTT, Android supports all 3
uri | URL for the text track. Currently, only tracks hosted on a webserver are supported
On iOS, sidecar text tracks are only supported for individual files, not HLS playlists. For HLS, you should include the text tracks as part of the playlist.
Note: Due to iOS limitations, sidecar text tracks are not compatible with Airplay. If textTracks are specified, AirPlay support will be automatically disabled.
Example:
```
import { TextTrackType }, Video from 'react-native-video';
Set the url scheme for stream encryption key for local assets
Type: String
Example:
```
localSourceEncryptionKeyScheme="my-offline-key"
```
Platforms: iOS
### Event props
#### onAudioBecomingNoisy
Callback function that is called when the audio is about to become 'noisy' due to a change in audio outputs. Typically this is called when audio output is being switched from an external source like headphones back to the internal speaker. It's a good idea to pause the media when this happens so the speaker doesn't start blasting sound.
Callback function that is called when external playback mode for current playing video has changed. Mostly useful when connecting/disconnecting to Apple TV – it's called on connection/disconnection.
Payload:
Property | Type | Description
--- | --- | ---
isExternalPlaybackActive | boolean | Boolean indicating whether external playback mode is active
Example:
```
{
isExternalPlaybackActive: true
}
```
Platforms: iOS
#### onFullscreenPlayerWillPresent
Callback function that is called when the player is about to enter fullscreen mode.
duration | number | Length of the media in seconds
naturalSize | object | Properties:<br>* width - Width in pixels that the video was encoded at<br> * height - Height in pixels that the video was encoded at<br> * orientation - "portrait" or "landscape"
audioTracks | array | An array of audio track info objects with the following properties:<br>* index - Index number<br> * title - Description of the track<br>* language - 2 letter [ISO 639-1](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) or 3 letter [ISO639-2](https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes) language code<br> * type - Mime type of track
textTracks | array | An array of text track info objects with the following properties:<br>* index - Index number<br> * title - Description of the track<br>* language - 2 letter [ISO 639-1](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) or 3 letter [ISO 639-2](https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes) language code<br> * type - Mime type of track
videoTracks | array | An array of video track info objects with the following properties:<br>* trackId - ID for the track<br> * bitrate - Bit rate in bits per second<br>* codecs - Comma separated list of codecs<br> * height - Height of the video<br> * width - Width of the video
Enum `AdEvent` possible values for [Android](https://developers.google.com/interactive-media-ads/docs/sdks/html5/client-side/reference/js/google.ima.AdEvent) and [iOS](https://developers.google.com/interactive-media-ads/docs/sdks/ios/client-side/reference/Enums/IMAAdEventType):
| `AD_BREAK_ENDED` | iOS | Fired the first time each ad break ends. Applications must reenable seeking when this occurs (only used for dynamic ad insertion). |
| `AD_BREAK_READY` | Android, iOS | Fires when an ad rule or a VMAP ad break would have played if autoPlayAdBreaks is false. |
| `AD_BREAK_STARTED` | iOS | Fired first time each ad break begins playback. If an ad break is watched subsequent times this will not be fired. Applications must disable seeking when this occurs (only used for dynamic ad insertion). |
| `AD_BUFFERING` | Android | Fires when the ad has stalled playback to buffer. |
| `AD_CAN_PLAY` | Android | Fires when the ad is ready to play without buffering, either at the beginning of the ad or after buffering completes. |
| `AD_METADATA` | Android | Fires when an ads list is loaded. |
| `AD_PERIOD_ENDED` | iOS | Fired every time the stream switches from advertising or slate to content. This will be fired even when an ad is played a second time or when seeking into an ad (only used for dynamic ad insertion). |
| `AD_PERIOD_STARTED` | iOS | Fired every time the stream switches from content to advertising or slate. This will be fired even when an ad is played a second time or when seeking into an ad (only used for dynamic ad insertion). |
| `AD_PROGRESS` | Android | Fires when the ad's current time value changes. Calling getAdData() on this event will return an AdProgressData object. |
| `ALL_ADS_COMPLETED` | Android, iOS | Fires when the ads manager is done playing all the valid ads in the ads response, or when the response doesn't return any valid ads. |
| `COMPLETE` | Android, iOS | Fires when the ad completes playing. |
| `CONTENT_PAUSE_REQUESTED` | Android | Fires when content should be paused. This usually happens right before an ad is about to cover the content. |
| `CONTENT_RESUME_REQUESTED` | Android | Fires when content should be resumed. This usually happens when an ad finishes or collapses. |
| `CUEPOINTS_CHANGED` | iOS | Cuepoints changed for VOD stream (only used for dynamic ad insertion). |
| `DURATION_CHANGE` | Android | Fires when the ad's duration changes. |
| `FIRST_QUARTILE` | Android, iOS | Fires when the ad playhead crosses first quartile. |
| `IMPRESSION` | Android | Fires when the impression URL has been pinged. |
| `INTERACTION` | Android | Fires when an ad triggers the interaction callback. Ad interactions contain an interaction ID string in the ad data. |
| `LINEAR_CHANGED` | Android | Fires when the displayed ad changes from linear to nonlinear, or the reverse. |
| `LOADED` | Android, iOS | Fires when ad data is available. |
| `LOG` | Android, iOS | Fires when a non-fatal error is encountered. The user need not take any action since the SDK will continue with the same or next ad playback depending on the error situation. |
| `MIDPOINT` | Android, iOS | Fires when the ad playhead crosses midpoint. |
Callback function that corresponds to Apple's [`restoreUserInterfaceForPictureInPictureStopWithCompletionHandler`](https://developer.apple.com/documentation/avkit/avpictureinpicturecontrollerdelegate/1614703-pictureinpicturecontroller?language=objc). Call `restoreUserInterfaceForPictureInPictureStopCompleted` inside of this function when done restoring the user interface.
Callback function that is called when a seek completes.
Payload:
Property | Type | Description
--- | --- | ---
currentTime | number | The current time after the seek
seekTime | number | The requested time
Example:
```
{
currentTime: 100.5
seekTime: 100
}
```
Both the currentTime & seekTime are reported because the video player may not seek to the exact requested position in order to improve seek performance.
Callback function that is called when text tracks change
Payload:
Property | Type | Description
--- | --- | ---
index | number | Internal track ID
title | string | Descriptive name for the track
language | string | 2 letter [ISO 639-1 code](https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes) representing the language
type | string | Mime type of the track<br>* TextTrackType.SRT - SubRip (.srt)<br> * TextTrackType.TTML - TTML (.ttml)<br> * TextTrackType.VTT - WebVTT (.vtt)<br>iOS only supports VTT, Android supports all 3
selected | boolean | true if track is playing
Example:
```
{
textTracks: [
{
index: 0,
title: 'Any Time You Like',
type: 'srt',
selected: true
}
]
}
```
Platforms: Android
#### onVideoTracks
Callback function that is called when video tracks change
Payload:
Property | Type | Description
--- | --- | ---
trackId | number | Internal track ID
codecs | string | MimeType of codec used for this track
width | number | Track width
height | number | Track height
bitrate | number | Bitrate in bps
selected | boolean | true if track is selected for playing
On Android, this puts the navigation controls in fullscreen mode. It is not a complete fullscreen implementation, so you will still need to apply a style that makes the width and height match your screen dimensions to get a fullscreen video.
This function corresponds to the completion handler in Apple's [restoreUserInterfaceForPictureInPictureStop](https://developer.apple.com/documentation/avkit/avpictureinpicturecontrollerdelegate/1614703-pictureinpicturecontroller?language=objc). IMPORTANT: This function must be called after `onRestoreUserInterfaceForPictureInPictureStop` is called.
Seek to the specified position represented by seconds. seconds is a float value.
`seek()` can only be called after the `onLoad` event has fired. Once completed, the [onSeek](#onseek) event will be called.
Example:
```
this.player.seek(200); // Seek to 3 minutes, 20 seconds
```
Platforms: all
##### Exact seek
By default iOS seeks within 100 milliseconds of the target position. If you need more accuracy, you can use the seek with tolerance method:
`seek(seconds, tolerance)`
tolerance is the max distance in milliseconds from the seconds position that's allowed. Using a more exact tolerance can cause seeks to take longer. If you want to seek exactly, set tolerance to 0.
Example:
```
this.player.seek(120, 50); // Seek to 2 minutes with +/- 50 milliseconds accuracy
- By default, iOS will only load encrypted (https) urls. If you want to load content from an unencrypted (http) source, you will need to modify your Info.plist file and add the following entry:
For more detailed info check this [article](https://cocoacasts.com/how-to-add-app-transport-security-exception-domains)
</details>
### Audio Mixing
At some point in the future, react-native-video will include an Audio Manager for configuring how videos mix with other apps playing sounds on the device.
On iOS, if you would like to allow other apps to play music over your video component, make the following change:
resizeMode="cover" // Fill the whole screen at aspect ratio.
style={styles.backgroundVideo} />
```
### Load files with the RN Asset System
The asset system [introduced in RN `0.14`](http://www.reactnative.com/react-native-v0-14-0-released/) allows loading image resources shared across iOS and Android without touching native code. As of RN `0.31` [the same is true](https://github.com/facebook/react-native/commit/91ff6868a554c4930fd5fda6ba8044dbd56c8374) of mp4 video assets for Android. As of [RN `0.33`](https://github.com/facebook/react-native/releases/tag/v0.33.0) iOS is also supported. Requires `react-native-video@0.9.0`.
```javascript
<Video
source={require('../assets/video/turntable.mp4')}
/>
```
### Play in background on iOS
To enable audio to play in background on iOS the audio session needs to be set to `AVAudioSessionCategoryPlayback`. See [Apple documentation][3] for additional details. (NOTE: there is now a ticket to [expose this as a prop]( https://github.com/react-native-community/react-native-video/issues/310) )
## Examples
- See an [Example integration][1] in `react-native-login`*note that this example uses an older version of this library, before we used `export default` -- if you use `require` you will need to do `require('react-native-video').default` as per instructions above.*
- Try the included [VideoPlayer example][2] yourself:
In your project Podfile add support for static dependency linking. This is required to support the new Promises subdependency in the iOS swift conversion.
Add `use_frameworks! :linkage => :static` just under `platform :ios` in your ios project Podfile.
[See the example ios project for reference](examples/basic/ios/Podfile#L5)
In order to support ExoPlayer 2.9.0, you must use version 3 or higher of the Gradle plugin. This is included by default in React Native 0.57.
#### ExoPlayer 2.9.0 Java 1.8 requirement
ExoPlayer 2.9.0 uses some Java 1.8 features, so you may need to enable support for Java 1.8 in your app/build.gradle file. If you get an error, compiling with ExoPlayer like:
`Default interface methods are only supported starting with Android N (--min-api 24)`
When using a router like the react-navigation TabNavigator, switching between tab routes would previously cause ExoPlayer to detach causing the video player to pause. We now don't detach the view, allowing the video to continue playing in a background tab. This matches the behavior for iOS.
The SurfaceView, which ExoPlayer has been using by default has a number of quirks that people are unaware of and often cause issues. This includes not supporting animations or scaling. It also causes strange behavior if you overlay two videos on top of each other, because the SurfaceView will [punch a hole](https://developer.android.com/reference/android/view/SurfaceView) through other views. Since TextureView doesn't have these issues and behaves in the way most developers expect, it makes sense to make it the default.
TextureView is not as fast as SurfaceView, so you may still want to enable SurfaceView support. To do this, you can set `useTextureView={false}`.
### Version 3.0.0
#### All platforms now auto-play
Previously, on Android ExoPlayer if the paused prop was not set, the media would not automatically start playing. The only way it would work was if you set `paused={false}`. This has been changed to automatically play if paused is not set so that the behavior is consistent across platforms.
#### All platforms now keep their paused state when returning from the background
Previously, on Android MediaPlayer if you setup an AppState event when the app went into the background and set a paused prop so that when you returned to the app the video would be paused it would be ignored.
Note, Windows does not have a concept of an app going into the background, so this doesn't apply there.
#### Use Android target SDK 27 by default
Version 3.0 updates the Android build tools and SDK to version 27. React Native is in the process of [switchting over](https://github.com/facebook/react-native/issues/18095#issuecomment-395596130) to SDK 27 in preparation for Google's requirement that new Android apps [use SDK 26](https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html) by August 2018.
You will either need to install the version 27 SDK and version 27.0.3 buildtools or modify your build.gradle file to configure react-native-video to use the same build settings as the rest of your app as described below.
##### Using app build settings
You will need to create a `project.ext` section in the top-level build.gradle file (not app/build.gradle). Fill in the values from the example below using the values found in your app/build.gradle file.
```
// Top-level build file where you can add configuration options common to all sub-projects/modules.