react-native-video/windows/ReactNativeVideoCPP/ReactVideoView.h

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#pragma once
#include "ReactVideoView.g.h"
#include <functional>
using namespace winrt;
using namespace Microsoft::ReactNative;
namespace winrt::ReactNativeVideoCPP::implementation {
struct ReactVideoView : ReactVideoViewT<ReactVideoView> {
public:
ReactVideoView(winrt::Microsoft::ReactNative::IReactContext const &reactContext);
void Set_UriString(hstring const &value);
void Set_IsLoopingEnabled(bool value);
void Set_Paused(bool isPaused);
void Set_Muted(bool isMuted);
void Set_Volume(double volume);
void Set_Position(double position);
void Set_Controls(bool useControls);
void Set_FullScreen(bool fullScreen);
void Set_ProgressUpdateInterval(int64_t interval);
void Set_AutoPlay(bool autoPlay);
private:
hstring m_uriString;
bool m_isLoopingEnabled = false;
bool m_isPaused = true;
bool m_isMuted = false;
bool m_useControls = false;
bool m_fullScreen = false;
double m_volume = 0;
double m_position = 0;
Windows::UI::Xaml::DispatcherTimer m_timer;
Windows::Media::Playback::MediaPlayer m_player = nullptr;
Windows::UI::Core::CoreDispatcher m_uiDispatcher = nullptr;
Microsoft::ReactNative::IReactContext m_reactContext{nullptr};
Windows::Media::Playback::MediaPlayer::MediaOpened_revoker m_mediaOpenedToken{};
Windows::Media::Playback::MediaPlayer::MediaFailed_revoker m_mediaFailedToken{};
Windows::Media::Playback::MediaPlayer::MediaEnded_revoker m_mediaEndedToken{};
Windows::Media::Playback::MediaPlaybackSession::BufferingStarted_revoker m_bufferingStartedToken{};
Windows::Media::Playback::MediaPlaybackSession::BufferingEnded_revoker m_bufferingEndedToken{};
Windows::Media::Playback::MediaPlaybackSession::SeekCompleted_revoker m_seekCompletedToken{};
bool IsPlaying(Windows::Media::Playback::MediaPlaybackState currentState);
void OnMediaOpened(IInspectable const &sender, IInspectable const &args);
void OnMediaFailed(IInspectable const &sender, IInspectable const &args);
void OnMediaEnded(IInspectable const &sender, IInspectable const &);
void OnBufferingStarted(IInspectable const &sender, IInspectable const &);
void OnBufferingEnded(IInspectable const &sender, IInspectable const &);
void OnSeekCompleted(IInspectable const &sender, IInspectable const &);
void runOnQueue(std::function<void()> &&func);
};
} // namespace winrt::ReactNativeVideoCPP::implementation
namespace winrt::ReactNativeVideoCPP::factory_implementation {
struct ReactVideoView : ReactVideoViewT<ReactVideoView, implementation::ReactVideoView> {};
} // namespace winrt::ReactNativeVideoCPP::factory_implementation