syntax = "proto3"; package serialized_shot; message Box { float left = 1; float top = 2; float width = 3; float height = 4; } message Point { float x = 1; float y = 2; } message BallDetection { Point plane_position = 1; Box annotation = 2; bool interpolated = 3; } message RLEBallDetection { BallDetection detection = 1; uint32 count = 2; } message RLEDetectionHistory { repeated RLEBallDetection detections = 1; } message DetectionHistory { repeated BallDetection detections = 1; } message CollisionInfo { uint32 source = 1; map ball_identifiers = 2; uint32 wall_identifier = 3; uint32 frame_index = 4; bool static = 5; } message Path { uint32 start_frame = 1; uint32 end_frame = 2; oneof detection_history { DetectionHistory detections = 3; RLEDetectionHistory rle_detections = 4; bool not_present = 5; } bool is_static = 6; CollisionInfo start_info = 7; CollisionInfo end_info = 8; } message IdentifierHistory { uint32 ball_identifier = 1; repeated Path paths = 2; } message Shot { repeated IdentifierHistory identifier_histories = 3; }