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Author SHA1 Message Date
e86dd1900f Add suggestPositionShot schema types and operation
Mirrors the backend's position-play search: SuggestPositionShotInputGQL
(pot lock + target-area polygon), PositionSuggestionGQL /
PositionShotCandidateGQL / CueStrikeGQL, the Query field, and a
SuggestPositionShot operation with a shared candidate fragment. Rebased
onto master's gql; index.tsx regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:47:27 -07:00
6d9cb4126e Merge pull request 'Add per-video HomographyBackendGQL selection to VideoMetadataInput' (#298) from colonelpanic/homography-backend-selection into master 2026-07-18 02:12:18 +00:00
3 changed files with 5830 additions and 15006 deletions

File diff suppressed because it is too large Load Diff

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@@ -85,3 +85,53 @@ query ComputePotAim(
occludingBallIds occludingBallIds
} }
} }
fragment PositionShotCandidate on PositionShotCandidateGQL {
strike {
v0
phi
theta
a
b
}
cueFinalPosition
inTargetArea
distanceToTargetArea
robustness
potted
scratched
projection {
trajectories {
ballId
points {
time
position
}
}
events {
eventType
time
ballIds
position
}
finalState {
ballId
position
}
pottedBallIds
}
}
query SuggestPositionShot($suggestionInput: SuggestPositionShotInputGQL!) {
suggestPositionShot(suggestionInput: $suggestionInput) {
achievable
evaluatedCount
successfulCount
best {
...PositionShotCandidate
}
alternates {
...PositionShotCandidate
}
}
}

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@@ -81,6 +81,9 @@ type Query {
targetBallId: Int! targetBallId: Int!
pocket: PocketIdentifier! pocket: PocketIdentifier!
): PotAimGQL! ): PotAimGQL!
suggestPositionShot(
suggestionInput: SuggestPositionShotInputGQL!
): PositionSuggestionGQL!
getOrderedShots( getOrderedShots(
filterInput: FilterInput! filterInput: FilterInput!
ids: [Int!] = null ids: [Int!] = null
@@ -1219,6 +1222,44 @@ type PotAimGQL {
occludingBallIds: [Int!]! occludingBallIds: [Int!]!
} }
type PositionSuggestionGQL {
achievable: Boolean!
best: PositionShotCandidateGQL
alternates: [PositionShotCandidateGQL!]!
evaluatedCount: Int!
successfulCount: Int!
}
type PositionShotCandidateGQL {
strike: CueStrikeGQL!
cueFinalPosition: [Float!]!
inTargetArea: Boolean!
distanceToTargetArea: Float!
robustness: Int!
potted: Boolean!
scratched: Boolean!
projection: ShotProjectionGQL
}
type CueStrikeGQL {
v0: Float!
phi: Float!
theta: Float!
a: Float!
b: Float!
}
input SuggestPositionShotInputGQL {
cueBallId: Int!
targetBallId: Int!
pocket: PocketIdentifier!
targetArea: [[Float!]!]!
balls: [SimulationBallStateInputGQL!] = null
b64Image: String = null
useHomography: HomographyInputGQL = null
tableSize: Float = null
}
type GetShotsResult { type GetShotsResult {
shots: [ShotGQL!]! shots: [ShotGQL!]!
count: Int count: Int