Add explicit optional scalars to KeyBallIdentifiers
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@@ -63,6 +63,10 @@ message KeyBallIdentifiers {
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// Long term this will potentially represent a linked list
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// of all balls in a shot.
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repeated uint32 contact_sequence = 4;
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optional uint32 cue_ball_id = 5;
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optional uint32 object_ball_id = 6;
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optional uint32 target_ball_id = 7;
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}
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message Shot {
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