Add explicit optional scalars to KeyBallIdentifiers
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@@ -105,16 +105,22 @@ class IdentifierHistory(_message.Message):
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def __init__(self, ball_identifier: _Optional[int] = ..., paths: _Optional[_Iterable[_Union[Path, _Mapping]]] = ...) -> None: ...
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class KeyBallIdentifiers(_message.Message):
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__slots__ = ["cue_ball", "object_ball", "target_ball", "contact_sequence"]
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__slots__ = ["cue_ball", "object_ball", "target_ball", "contact_sequence", "cue_ball_id", "object_ball_id", "target_ball_id"]
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CUE_BALL_FIELD_NUMBER: _ClassVar[int]
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OBJECT_BALL_FIELD_NUMBER: _ClassVar[int]
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TARGET_BALL_FIELD_NUMBER: _ClassVar[int]
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CONTACT_SEQUENCE_FIELD_NUMBER: _ClassVar[int]
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CUE_BALL_ID_FIELD_NUMBER: _ClassVar[int]
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OBJECT_BALL_ID_FIELD_NUMBER: _ClassVar[int]
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TARGET_BALL_ID_FIELD_NUMBER: _ClassVar[int]
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cue_ball: int
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object_ball: int
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target_ball: int
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contact_sequence: _containers.RepeatedScalarFieldContainer[int]
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def __init__(self, cue_ball: _Optional[int] = ..., object_ball: _Optional[int] = ..., target_ball: _Optional[int] = ..., contact_sequence: _Optional[_Iterable[int]] = ...) -> None: ...
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cue_ball_id: int
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object_ball_id: int
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target_ball_id: int
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def __init__(self, cue_ball: _Optional[int] = ..., object_ball: _Optional[int] = ..., target_ball: _Optional[int] = ..., contact_sequence: _Optional[_Iterable[int]] = ..., cue_ball_id: _Optional[int] = ..., object_ball_id: _Optional[int] = ..., target_ball_id: _Optional[int] = ...) -> None: ...
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class Shot(_message.Message):
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__slots__ = ["identifier_histories", "key_balls", "start_index", "end_index"]
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