Use tag input

This commit is contained in:
2024-03-28 15:20:39 -06:00
parent 679150326f
commit 6fd14d3c49
2 changed files with 18 additions and 8 deletions

View File

@@ -132,20 +132,16 @@ export type FilterInput = {
cueBallSpeed?: InputMaybe<CueBallSpeedInput>;
cueObjectAngle?: InputMaybe<CueObjectAngleInput>;
cueObjectDistance?: InputMaybe<CueObjectDistanceInput>;
gameType?: InputMaybe<GameTypeInputGql>;
intendedPocketType?: InputMaybe<IntendedPocketTypeInput>;
make?: InputMaybe<MakeInputGql>;
orFilters?: InputMaybe<OrFilter>;
shotDirection?: InputMaybe<ShotDirectionInput>;
tags?: InputMaybe<Array<VideoTagInput>>;
targetPocketDistance?: InputMaybe<TargetPocketDistanceInput>;
userId?: InputMaybe<Array<Scalars["Int"]["input"]>>;
videoId?: InputMaybe<Array<Scalars["Int"]["input"]>>;
};
export type GameTypeInputGql = {
value: ValueFilterString;
};
export type GetUploadLinkReturn = {
__typename?: "GetUploadLinkReturn";
headers: Array<Maybe<Header>>;
@@ -457,6 +453,15 @@ export type VideoTagClass = {
name: Scalars["String"]["output"];
};
export type VideoTagClassInput = {
name: Scalars["String"]["input"];
};
export type VideoTagInput = {
name: Scalars["String"]["input"];
tagClasses: Array<VideoTagClassInput>;
};
export enum WallTypeEnum {
Long = "LONG",
Short = "SHORT",