Add RGBColorGQL and identifierToColor to TableStateGQL
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Tests / Tests (pull_request) Successful in 12s
All checks were successful
Tests / Tests (pull_request) Successful in 12s
Regenerated from backend: Shot Lab table-state endpoints now expose a per-ball dominant color (RGB + hex) index-aligned with ball positions.
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@@ -3338,6 +3338,14 @@ export type QuotaStatusGql = {
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tierName: Scalars["String"]["output"];
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};
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export type RgbColorGql = {
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__typename?: "RGBColorGQL";
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b: Scalars["Int"]["output"];
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g: Scalars["Int"]["output"];
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hex: Scalars["String"]["output"];
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r: Scalars["Int"]["output"];
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};
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export enum ReactionEnum {
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Bullseye = "BULLSEYE",
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Heart = "HEART",
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@@ -3803,6 +3811,7 @@ export type SyncAppleSubscriptionResultGql = {
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export type TableStateGql = {
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__typename?: "TableStateGQL";
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homography?: Maybe<HomographyInfoGql>;
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identifierToColor: Array<Maybe<RgbColorGql>>;
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identifierToPosition: Array<Array<Scalars["Float"]["output"]>>;
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};
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@@ -1020,6 +1020,14 @@ type PlayerClusterShotGQL {
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type TableStateGQL {
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identifierToPosition: [[Float!]!]!
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homography: HomographyInfoGQL
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identifierToColor: [RGBColorGQL]!
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}
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type RGBColorGQL {
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r: Int!
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g: Int!
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b: Int!
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hex: String!
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}
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input HomographyInputGQL {
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