Add RGBColorGQL and identifierToColor to TableStateGQL
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Regenerated from backend: Shot Lab table-state endpoints now expose a
per-ball dominant color (RGB + hex) index-aligned with ball positions.
This commit is contained in:
2026-07-09 20:35:48 -07:00
parent 958057764c
commit 6f63189703
2 changed files with 17 additions and 0 deletions

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@@ -3338,6 +3338,14 @@ export type QuotaStatusGql = {
tierName: Scalars["String"]["output"]; tierName: Scalars["String"]["output"];
}; };
export type RgbColorGql = {
__typename?: "RGBColorGQL";
b: Scalars["Int"]["output"];
g: Scalars["Int"]["output"];
hex: Scalars["String"]["output"];
r: Scalars["Int"]["output"];
};
export enum ReactionEnum { export enum ReactionEnum {
Bullseye = "BULLSEYE", Bullseye = "BULLSEYE",
Heart = "HEART", Heart = "HEART",
@@ -3803,6 +3811,7 @@ export type SyncAppleSubscriptionResultGql = {
export type TableStateGql = { export type TableStateGql = {
__typename?: "TableStateGQL"; __typename?: "TableStateGQL";
homography?: Maybe<HomographyInfoGql>; homography?: Maybe<HomographyInfoGql>;
identifierToColor: Array<Maybe<RgbColorGql>>;
identifierToPosition: Array<Array<Scalars["Float"]["output"]>>; identifierToPosition: Array<Array<Scalars["Float"]["output"]>>;
}; };

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@@ -1020,6 +1020,14 @@ type PlayerClusterShotGQL {
type TableStateGQL { type TableStateGQL {
identifierToPosition: [[Float!]!]! identifierToPosition: [[Float!]!]!
homography: HomographyInfoGQL homography: HomographyInfoGQL
identifierToColor: [RGBColorGQL]!
}
type RGBColorGQL {
r: Int!
g: Int!
b: Int!
hex: String!
} }
input HomographyInputGQL { input HomographyInputGQL {