Add rudamentary difficulty score
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@@ -35,6 +35,7 @@ type AggregationIdentifierGQL {
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type TargetMetricsGQL {
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count: Int!
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makePercentage: Float
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averageDifficulty: Float
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}
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input AggregateInputGQL {
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@@ -68,6 +69,7 @@ input FilterInput {
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targetPocketDistance: RangeFilter = null
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cueObjectAngle: RangeFilter = null
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cueBallSpeed: RangeFilter = null
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difficulty: RangeFilter = null
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intendedPocketType: [PocketEnum!] = null
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shotDirection: [ShotDirectionEnum!] = null
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videoId: [Int!] = null
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@@ -161,6 +163,7 @@ type PocketingIntentionFeaturesGQL {
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targetPocketDistance: Float
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make: Boolean
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intendedPocketType: PocketEnum
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difficulty: Float
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}
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type BankFeaturesGQL {
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