Add rudamentary difficulty score

This commit is contained in:
2024-05-01 12:47:50 -06:00
parent 2f92820895
commit 5d99ec7673
2 changed files with 6 additions and 0 deletions

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@@ -138,6 +138,7 @@ export type FilterInput = {
cueBallSpeed?: InputMaybe<RangeFilter>;
cueObjectAngle?: InputMaybe<RangeFilter>;
cueObjectDistance?: InputMaybe<RangeFilter>;
difficulty?: InputMaybe<RangeFilter>;
intendedPocketType?: InputMaybe<Array<PocketEnum>>;
make?: InputMaybe<Array<Scalars["Boolean"]["input"]>>;
orFilters?: InputMaybe<OrFilter>;
@@ -262,6 +263,7 @@ export type PocketPointsGql = {
export type PocketingIntentionFeaturesGql = {
__typename?: "PocketingIntentionFeaturesGQL";
difficulty?: Maybe<Scalars["Float"]["output"]>;
intendedPocketType?: Maybe<PocketEnum>;
make?: Maybe<Scalars["Boolean"]["output"]>;
targetPocketDistance?: Maybe<Scalars["Float"]["output"]>;
@@ -354,6 +356,7 @@ export type StreamErrorGql = {
export type TargetMetricsGql = {
__typename?: "TargetMetricsGQL";
averageDifficulty?: Maybe<Scalars["Float"]["output"]>;
count: Scalars["Int"]["output"];
makePercentage?: Maybe<Scalars["Float"]["output"]>;
};