[compton] Add blurs and longer fades
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@ -119,7 +119,10 @@ alpha-step = 0.06;
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# Do not let dimness adjust based on window opacity.
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# Do not let dimness adjust based on window opacity.
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# inactive-dim-fixed = true;
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# inactive-dim-fixed = true;
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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# blur-kern="11x11gaussian";
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blur-kern = "7,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
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# blur-background = true;
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# blur-background = true;
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blur-background-frame=true;
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# Blur background of opaque windows with transparent frames as well.
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# Blur background of opaque windows with transparent frames as well.
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# blur-background-frame = true;
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# blur-background-frame = true;
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# Do not let blur radius adjust based on window opacity.
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# Do not let blur radius adjust based on window opacity.
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@ -140,9 +143,9 @@ fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 4;
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fade-delta = 4;
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# Opacity change between steps while fading in. (default 0.028).
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# Opacity change between steps while fading in. (default 0.028).
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fade-in-step = 0.03;
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fade-in-step = 0.01;
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# Opacity change between steps while fading out. (default 0.03).
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# Opacity change between steps while fading out. (default 0.03).
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fade-out-step = 0.03;
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fade-out-step = 0.01;
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# Fade windows in/out when opening/closing
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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# no-fading-openclose = true;
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@ -222,7 +225,7 @@ wintypes:
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# fade: Fade the particular type of windows.
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# fade: Fade the particular type of windows.
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fade = true;
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fade = true;
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# shadow: Give those windows shadow
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# shadow: Give those windows shadow
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shadow = false;
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shadow = true;
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# opacity: Default opacity for the type of windows.
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# opacity: Default opacity for the type of windows.
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opacity = 0.85;
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opacity = 0.85;
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# focus: Whether to always consider windows of this type focused.
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# focus: Whether to always consider windows of this type focused.
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