Fix stale Hyprland fullscreen state
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@@ -2,6 +2,40 @@ local M = {}
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function M.setup(ctx)
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local _ENV = ctx
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local fullscreen_states = {}
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local function unset_fullscreen_state(window, state)
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dispatch(hl.dsp.window.fullscreen_state({
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internal = state.internal,
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client = state.client,
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action = "unset",
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window = window_selector(window),
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}))
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end
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local function reconcile_fullscreen_state(window)
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if not window or not window.address then
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return
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end
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local address = tostring(window.address)
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local previous = fullscreen_states[address]
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local current = {
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internal = tonumber(window.fullscreen) or 0,
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client = tonumber(window.fullscreen_client) or 0,
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}
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fullscreen_states[address] = current
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if window.floating or current_layout == monocle_layout then
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return
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end
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if current.internal == 1 or (previous and previous.internal >= 2 and current.internal > 0 and current.client == 0) then
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unset_fullscreen_state(window, current)
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fullscreen_states[address] = { internal = 0, client = 0 }
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end
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end
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hl.on("hyprland.start", function()
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apply_nstack_config()
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apply_hyprexpo_config()
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@@ -39,6 +73,8 @@ function M.setup(ctx)
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hl.on("window.destroy", update_monocle_notice)
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hl.on("window.kill", update_monocle_notice)
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hl.on("window.move_to_workspace", update_monocle_notice)
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hl.on("window.fullscreen", reconcile_fullscreen_state)
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hl.on("window.update_rules", reconcile_fullscreen_state)
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hl.on("window.open", adopt_matching_scratchpad_window)
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hl.on("window.class", adopt_matching_scratchpad_window)
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